> nice to see there has one done the "scratch 'n etch" tool i > asked a few days ago. Yes, it does work OK - and for me I only need OK, not great. Super easy/cheap way to try out a board to get all the bugs out. > how do you detect when a line is on the outside of a > trace/pad and when a line/arc is the outermost? > so you can tell what actually is the outline? I had to use some really crazy tricks of the ULP (User Language Program) in Eagle. What the program does is use a command in Eagle that will draw lines around all of the existing traces. You pass this command a 'distance', and it computes the correct lines based upon that distance from the nets. So my ULP calls itself repeatedly (recursion) with increasing values of the 'distance'. So if I want at least 50mils of space around each net, and my scratch tip is 5mil wide, the program will call itself 9 times, starting with a distance of 2.5 mil, and advancing up to 47.5 mil for the distance, generating a whole series of lines each run. I just execute for 'x' number of times, and that gives the proper number of concentric lines. > i first thought of plotting the layer with the drill drawing > on it to get the holes "punched". > i'm really wondering how you can tell when a line is only a > fill line and when it is a outline. To me there's no difference. I never 'plot' the real artwork in any way - the ULP just goes through the Eagle database of nets and draws lines around each net. The nets are never drawn into the HGPL file, so there's never a need to know the difference. I understand your question, I think, and if I was starting with just plain artwork (like what a printer would print from what's on the screen of a board file) then you're right, I'd have a big problem. > how is the match on the edges of tracks? i know one in > australia who has written a similar tool but for Ahh. Now there's the rub. ;-) The match is terrible because the scratching tip is drawn along by the plotter, and so is always 'following' the desired point of contact. So what I do is I draw each 'line' twice, without lifting the pen from the board between lines. (Each 'line' is actually a long series of lines that forms a closed polygon that totally rings each net.) *Brian
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RE: [Homebrew_PCBs] HPGL output (was PCB design software)
2003-05-12 by Brian Schmalz
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