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Re: [Homebrew_PCBs] Re: UV Light Sources

2006-09-26 by Russell Shaw

derekhawkins wrote:
>>Without the reflector and beam collimation, you'll need a bigger 
>>globe for the same exposure time.
> 
> This is more to do with focus than collimation. Parallel rays would be 
> better than divergent rays but convergent rays would even be better 
> than parallel rays if shortest exposure time was the only goal.

That's just a roundabout way of saying you get the fastest exposure by
focusing all the light to a smaller area, maximizing the power density.

I designed the reflector to give parallel rays, and the result shows as
an even power density of the size larger than an A4 sheet.

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