derekhawkins wrote: >>Without the reflector and beam collimation, you'll need a bigger >>globe for the same exposure time. > > This is more to do with focus than collimation. Parallel rays would be > better than divergent rays but convergent rays would even be better > than parallel rays if shortest exposure time was the only goal. That's just a roundabout way of saying you get the fastest exposure by focusing all the light to a smaller area, maximizing the power density. I designed the reflector to give parallel rays, and the result shows as an even power density of the size larger than an A4 sheet.
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Re: [Homebrew_PCBs] Re: UV Light Sources
2006-09-26 by Russell Shaw