> -----Original Message----- > From: Leon Heller [mailto:leon.heller@bulldoghome.com] > Sent: 25 September 2006 16:27 > To: Homebrew_PCBs@yahoogroups.com > Subject: Re: [Homebrew_PCBs] UV Light Sources > >operating. Can any one confirm that this is comparable or > better than the > >black-light fluorescent approach? > > It's a lot better (much shorter expoosure), but needs to be a > long way from > the PCB/artwork for good collimation (something like 1 m, > IIRC). I've got > some similar sodium lamps that can have the outer envelope > removed. The > ballasts can be difficult to find. For accurate exposure I > think you need > some sort of shutter arrangement as they take some time to warm up. > > Leon Thanks Leon For the collimation I was going to use a parabolic reflector. With a 16" (400mm) dia., reflector it would seem to be feasible to have a working exposure area of 12" to 18" (300 to 400mm) Instead of a shutter I was thinking of using a slide-in frame holder. In OZ we can get 250 watt self ballasting globes the run off our 240 volt mains supply. This set-up would be far less expensive than say 4 or 5 fluro tubes plus their associated ballasts, starters etc (at least in the antipodes). Regards John C
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RE: [Homebrew_PCBs] UV Light Sources
2006-09-25 by John Craddock
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