----- Original Message ----- From: "John Craddock" <John.Craddock@...> To: <Homebrew_PCBs@yahoogroups.com> Sent: Monday, September 25, 2006 3:35 AM Subject: RE: [Homebrew_PCBs] UV Light Sources >I read somewhere on the web that a mercury vapour lamp with the outer uv >blocking envelope removed gives a very good source of uv light for >photo-pcb resist curing. Obviously removing the outer envelope would >require that the uv exposure box be totally enclosed when the system is >operating. Can any one confirm that this is comparable or better than the >black-light fluorescent approach? It's a lot better (much shorter expoosure), but needs to be a long way from the PCB/artwork for good collimation (something like 1 m, IIRC). I've got some similar sodium lamps that can have the outer envelope removed. The ballasts can be difficult to find. For accurate exposure I think you need some sort of shutter arrangement as they take some time to warm up. Leon
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Re: [Homebrew_PCBs] UV Light Sources
2006-09-25 by Leon Heller
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