The UV wavelenghts commonly used for photolithography are known as "long-wave UV" and are typically in the range of about 360 to 375 nm. Most glasses and many plastics will pass this range rather easily. As wavelenght shortens to mid-wave and short-wave, UV absorption by most glasses and plastics increases substantianlly. At 254 nm (short-wave UV) for example, perhaps only a few percent of the UV will pass thru common glass. Special glasses are then required, quartz glass is one example. > Doesn't glass (or at least most kinds of glass) tend to absorb UV rays? I > was under the impression that this was the case. As a result I first tried > using acrylic, and after finding that it scratches too easily, ended up > using the thinnest glass I could find - > http://www.krupin.net/serendipity/uploads/pcb_making_exposure_frame.jp g > > It sounds to me that using thick glass would seriously slow down the > exposure time, especially for people who are using a less powerful light > than the one you have.
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Re: Photolithography - glass
2006-02-23 by Radra
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