--- In DigitalBlackandWhiteThePrint@y..., Todd Flashner <tflash@e...> (snip) > > When I was looking at your print of this image last evening I wondered if > it's possible that whatever occurrence you experience with the sky area of > this image might not be attributable to noise, rather than a busted > histogram. I assume when you fatigue the the shy it's is through darkening > it, and/or adding contrast. This always seems to expose defects in film and > scans for me. If you were to apply an equal move in the opposite direction > instead, i.e., lightening it how would it look? Heck, lets really test it. > If you put an equal move of lightening/flattening the area AFTER your > darkening/contrast move how does it look? Such a yo-yo move should really > kill the histogram - how much worse for wear does the sky look after the > fore and aft, compared to no move at all? You actually have a print of a picture I took immediately before the one the histograms are from but a very similar situation, although I believe the scan of the print you have was PhotoCD and easier to work with. There is a limit of how much adjustment (contrast, brightness, levels) you can do before the image degrades. This seems to depend on bit depth, the quality of the initial scan (which may be limited by the quality of the neg) and the nature of the image. Given the same scan quality, you are able to tweak a textured image farther than one with large smooth gradients. Not because you aren't getting the same amount of posterizing, it's just is harder to see in the texture. Also, as Paul pointed out earlier, you also may not see this on screen but only when it is printed out. But in most cases, the point in 8-bit gray scale where objectionable print quality occurs is way past the point where the histogram "dies." > > Isn't testing fun?????? No. Martin
Message
[Digital BW] Re: Image Histograms Destroyed
2001-08-14 by mwesley250@earthlink.net
Attachments
- No local attachments were found for this message.