Austin writes: > I have all the information I need, the frequency > and the intensity. "The" frequency? But for every pixel in the original scene, there are multiple frequencies of light, each with its own intensity. Indeed, in most cases, there is an _infinite number_ of different frequencies, each with its own intensity. You can plot this on a graph, with the x axis set to frequency and the y axis set to intensity. The graph produces a continuous, wiggly line. And this line is different for every pixel in the original scene. Now, when you take a color picture, this line is collapsed into just three numbers: red, green, and blue. To do this, a one-way function is applied to the original spectrum. The red, green, and blue values are determined by integrating the areas under three separate curves superimposed on the original spectrum. However, there are many different distributions of energy under these curves that will produce any given red, green, or blue value. The conversion is many-to-one. As a result it is irreversible. Once you've recorded your three numbers, you can never reproduce the spectral distribution that is responsible for creating those numbers, because there exists an infinite number of different distributions that will produce any given set of numbers. In other words, once you've captured the image in color with an RGB capture method, you can never again recreate the original spectral distribution of the scene. And this is where the problem arises. Because, in order to accurately duplicate the results that would be obtained in photographing the scene with a _different_ capture device (color or black and white, it doesn't matter), you _must_ have the original spectral information for the scene. But you can't get that now, because you lost it when you performed your one-way conversion to RGB. So the duplication is impossible. In fact, even a decent simulation may be impossible. You'll never be able to simulate the effects of a narrow-band color filter, for example; you can't even come close. Just think of the color yellow. Yellow in RGB is represented by roughly equal R and G values, and a low B value. But for any given triplet of RGB values perceived as yellow, there exists an _infinity_ of original spectral distributions that can produce that triplet--and you have no way of knowing which one of these distributions produced it in the original image. And even though all these distributions produce an identical result in your RGB capture, to another device with a different spectral sensitivity (such as B&W film behind a narrow-band color filter, or even B&W film by itself), they may _not_ produce identical results; they may, in fact, produce dramatically different results. And there is no way for you to know which results they might have produced with other capture methods. As a result, you cannot duplicate or simulate the results that would be obtained with those other methods using only your RGB information. > The converse is, of course, not true, you can't > go from B&W to color. Actually, that is only a specific and obvious instance of a much more general problem. You can't go from color to color, either (which is why you cannot accurately simulate Velvia with a scan of Provia). You can't simulate the results from anything that would normally be a function of the original spectral distribution, because you no longer have that distribution, and you can't recreate it from a simple trio of numbers.
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Re: [Digital BW] Digital, film, scanning comparisons
2003-05-28 by Anthony Atkielski
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