Seth writes: > The advantage of using the RGB before converting > to B&W is in the channel mixer. That really amounts > to the same as using yellow, orange, green, etc. > filters on a B&W film. Unfortunately, no, it's not the same thing. Imagine a scene that is lit in some areas with monochromatic yellow light (as from low-pressure sodium vapor or something), and in other areas with a blend of red and green light that looks--at least to human eyes--to be the same color of yellow as the monochromatic light. If you look at this scene with your eyes, everything appears to be yellow. If you photograph this scene with a color camera (digital or film, it doesn't matter), the resulting images also render the entire scene as yellow. If you photograph this scene with black and white film and a narrow-band monochromatic yellow filter, however, you get a different result. The final image will be bright in the areas lit by true, monochromatic yellow light, and dark in the areas lit by a blend of red and green light. Thus, you'll see sharp contrasts in the result that were not present in real life (to your eyes, that is) or to color film/digital cameras. Given this, it should be obvious that there is no way to convert the RGB image to any kind of grayscale image that will emulate the black and white scene photographed through a yellow filter. Why? Because both the red/green areas and the truly yellow areas came out to the same shade of yellow in the color images--nothing you can do in post-production will allow you to separate them into light and dark. So no matter what manipulations you attempt, you'll never get the same result that you would have gotten with black and white and a yellow filter. This holds not just for the use of filters with B&W film, but for the use of B&W film in general. Black and white film responds differently to light of different colors than does color film or a color CCD. Once an image is converted to RGB or grayscale, virtually all the information on the original spectral distribution of light in the scene is lost. As a result, nothing can convert one RGB or B&W rendering into another one that emulates capture of the original image with a different spectral sensitivity curve, because the spectral information required for this is gone. This rule is independent of the capture method you use. Digital or film, the rule is the same. The only way to get true black and white with any other rendering of light than standard, human-eye rendering is to shoot B&W from the beginning. It can be black and white film, or a monochrome CCD, but it has to be B&W to start with.
Message
Re: [Digital BW] Digital, film, scanning comparisons
2003-05-21 by Anthony Atkielski
Attachments
- No local attachments were found for this message.