--- In DigitalBlackandWhiteThePrint@y..., "Martin Wesley" <mwesley250@e...> wrote: > > Jim, > > I went through the steps above (except that I am working in Adobe RGB) and I > am not seeing any significant difference between 6 and 7 > > For the PS7 version of my file I got Mean = 124.58, Std. Dev. = 95.52, > Median = 143 > For the PS6 version of my file I got Mean = 124.41, Std. Dev. = 95.48, > Median = 143 > > So there is some difference but much smaller than you are getting. I am > running Windows 2000. I wonder if it is image dependent. Martin I think this is the case exactly. I did a few images since I switched to PS7 and most were normal range prints- that is a more or less full tonal spectrum. It's really hard to see and I didn't think I had a problem at all, except the small areas of shadow values looked a little posterized which I figured was just bad file manipulation on my part. But I just went back and reprinted a print which is just about all shadows. For example your mean is about 124, about midrange, or, a fully balanced tonal image. My mean is 46.83 (ps6) or 45.57 (ps7). I also find it interesting that your histogram discrepancy is less than mine- is it due to darkness of print or do I have a setting wrong? Now this dark print I originally printed in Febuary. More than about 80% of it's surface is shadow detail, and it is one of my best prints as far as smooth shadow values/ transistions go. There is absolutely no posterization in the 3/4 tones which take up a lot of the print surface. When I compare it to the print I just reprinted yesterday in PS7- the new print is really bad. I have a close up of a hand with skin texture but it is very dark skin (varies Zone III-IV) . in this new print instead of a textured hand I get something that is so posterized it almost looks like a cartoon. In addition I have a silklike drape that covers much of the background. Smooth in tonal transistion in the Febuary print, in the print yesterday the tone breaks lighter suddenly on a fold of the cloth where it looks like it's broken out with measles. Anyway, my supposition (not even a theory yet) is that if you don't get exactly the same numbers in PS7 vs 6, even if they are off less than 1%, the file is still different than the one you fed to the printer under PS6. Perhaps the higher values around 70%k say are not as sensitive to small changes in the file data. But how can anyone say how much of a difference in the histogram values will affect what Paul's curves do to image? The only way to solve this is to first, make sure I am not overlooking something in my settings/workflow, and then when I get the VM ink back in, simply print out my dark "problem" print in both PS 6 and in PS 7 and see if it does print shadows differently. This is the only final way to rule it out or in. However, I am gratefull for your giving me Culbertsons workflow notion, and I think I will go back to the puter and try it out. Sorry for the length. If you get a chance and have some time, try printing out one of your lowest key images and check for posterization in 3/4 tones. I don't know if it would show up in a step wedge, I suspect if one compared it side by side, 6 vs 7 it might. Thanks for the help, Jim H. > > The only thing I can suggest was a recommendation from Dan Culbertson way > back on converting from grayscale to RGB. The workflow would go: flatten > image, mode change to Channels, delete any remaining alpha channels, > duplicate the black channel twice so that there are three black channels, > convert to RGB. The theory is that this will reduce the chance of any gamma > mismatch between the grayscale space and RGB space. Something to try. > > Martin
Message
[Digital BW] Re: pshop 6->7 VM (converts file differently?)
2002-06-25 by jimhayes361
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