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Digital BW, The Print

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Message

RE: [Digital BW] Matching the Monitor to the Print

2002-06-01 by Paul Roark

Ericka,

The preview method outlined below is just for the file while in grayscale.
You will print the file in the normal way, and you'll find when you contert
to RGB the preview is no longer active and the monitor image will look
darker -- like it did before the preview was applied to the g/s image.  The
preview is just a monitor adjustment and does not affect the file.  Convert
to RGB and apply the tone curve as usual.

Paul

_______________________________
  -----Original Message-----
  From: ericka_akcire [mailto:ericka_akcire@...]
  Sent: Saturday, June 01, 2002 9:22 AM
  To: DigitalBlackandWhiteThePrint@yahoogroups.com
  Subject: Re: [Digital BW] Matching the Monitor to the Print


  I'm working on matching my monitor to my prints & I plan to use
  the "tyler method" below because that seems to be the favored way. I
  just have a quick quesion:

  When I print out this print that I'll be trying to match to the
  screen, do I convert to RBG and use the curve (i.e. vmp8-nc16.acv)
  that I plan to use? or is there something I'm missing?

  Thanks,
  Ericka Menchen
  www.erickamenchen.net

  --------------------------------------
  I've addressed this often with friends, and it never seemed that
  clear for PS6, so I thought I'd post it for posterity here since
  I finally have a handle on it. It works well for any printing method
  that starts with a gray scale file. Print out an image, many like the
  step wedge but a full scale image works better for me,
  with the gray scale pasted in to it. Save the file, let the print dry.

  1) Open the file, go to image/ mode/ assign profile, select "don't
  color manage this document".

  2) Go to edit/ color settings. Check Advanced Mode, check preview. At
  working spaces, scroll gray up to "custom dot gain".

  3) Adjust the curve so that the image on the monitor matches your
  print, name the curve in the space provided. Click OK.

  4) You should now see your curve as the gray working space, click on
  it and scroll up to save gray, it should automatically
  have selected your colorsync profile folder on the Mac, no idea
  where it goes on a PC, hopefully PS automatically brought up the
  right location by default. No need to rename it, save.

  5) You should now still have the color settings box open, don't hit
  ok! Hit cancel so all you working spaces will remain as
  before, this new curve will only be used for preview.

  6) Go to View/ Proof setup/ Custom. Scroll down to the bottom, your
  new curve should be there, select it. Check "preserve
  Color Numbers", unlike previewing with color profiles. Hit ok.

  You can now toggle it on and off, and use it to preview any gray
  scale file that is tagged in any space. It's been working well
  to use while making tonal adjustments on files to be printed with
  quads. My apologies if you all had this squared away before. For some
  reason it eluded me for a bit in PS6.

  Tyler



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