Ericka,
The preview method outlined below is just for the file while in grayscale.
You will print the file in the normal way, and you'll find when you contert
to RGB the preview is no longer active and the monitor image will look
darker -- like it did before the preview was applied to the g/s image. The
preview is just a monitor adjustment and does not affect the file. Convert
to RGB and apply the tone curve as usual.
Paul
_______________________________
-----Original Message-----
From: ericka_akcire [mailto:ericka_akcire@...]
Sent: Saturday, June 01, 2002 9:22 AM
To: DigitalBlackandWhiteThePrint@yahoogroups.com
Subject: Re: [Digital BW] Matching the Monitor to the Print
I'm working on matching my monitor to my prints & I plan to use
the "tyler method" below because that seems to be the favored way. I
just have a quick quesion:
When I print out this print that I'll be trying to match to the
screen, do I convert to RBG and use the curve (i.e. vmp8-nc16.acv)
that I plan to use? or is there something I'm missing?
Thanks,
Ericka Menchen
www.erickamenchen.net
--------------------------------------
I've addressed this often with friends, and it never seemed that
clear for PS6, so I thought I'd post it for posterity here since
I finally have a handle on it. It works well for any printing method
that starts with a gray scale file. Print out an image, many like the
step wedge but a full scale image works better for me,
with the gray scale pasted in to it. Save the file, let the print dry.
1) Open the file, go to image/ mode/ assign profile, select "don't
color manage this document".
2) Go to edit/ color settings. Check Advanced Mode, check preview. At
working spaces, scroll gray up to "custom dot gain".
3) Adjust the curve so that the image on the monitor matches your
print, name the curve in the space provided. Click OK.
4) You should now see your curve as the gray working space, click on
it and scroll up to save gray, it should automatically
have selected your colorsync profile folder on the Mac, no idea
where it goes on a PC, hopefully PS automatically brought up the
right location by default. No need to rename it, save.
5) You should now still have the color settings box open, don't hit
ok! Hit cancel so all you working spaces will remain as
before, this new curve will only be used for preview.
6) Go to View/ Proof setup/ Custom. Scroll down to the bottom, your
new curve should be there, select it. Check "preserve
Color Numbers", unlike previewing with color profiles. Hit ok.
You can now toggle it on and off, and use it to preview any gray
scale file that is tagged in any space. It's been working well
to use while making tonal adjustments on files to be printed with
quads. My apologies if you all had this squared away before. For some
reason it eluded me for a bit in PS6.
Tyler
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[Non-text portions of this message have been removed]Message
RE: [Digital BW] Matching the Monitor to the Print
2002-06-01 by Paul Roark
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