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Digital BW, The Print

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Re: [Digital BW] Matching the Monitor to the Print

2002-06-01 by ericka_akcire

I'm working on matching my monitor to my prints & I plan to use 
the "tyler method" below because that seems to be the favored way. I 
just have a quick quesion: 

When I print out this print that I'll be trying to match to the 
screen, do I convert to RBG and use the curve (i.e. vmp8-nc16.acv) 
that I plan to use? or is there something I'm missing?

Thanks,
Ericka Menchen
www.erickamenchen.net

--------------------------------------
I've addressed this often with friends, and it never seemed that
clear for PS6, so I thought I'd post it for posterity here since 
I finally have a handle on it. It works well for any printing method 
that starts with a gray scale file. Print out an image, many like the
step wedge but a full scale image works better for me, 
with the gray scale pasted in to it. Save the file, let the print dry.

1) Open the file, go to image/ mode/ assign profile, select "don't
color manage this document".

2) Go to edit/ color settings. Check Advanced Mode, check preview. At
working spaces, scroll gray up to "custom dot gain".

3) Adjust the curve so that the image on the monitor matches your
print, name the curve in the space provided. Click OK.

4) You should now see your curve as the gray working space, click on
it and scroll up to save gray, it should automatically 
have selected your colorsync profile folder on the Mac, no idea 
where it goes on a PC, hopefully PS automatically brought up the
right location by default. No need to rename it, save.

5) You should now still have the color settings box open, don't hit
ok! Hit cancel so all you working spaces will remain as 
before, this new curve will only be used for preview.

6) Go to View/ Proof setup/ Custom. Scroll down to the bottom, your
new curve should be there, select it. Check "preserve 
Color Numbers", unlike previewing with color profiles. Hit ok.

You can now toggle it on and off, and use it to preview any gray
scale file that is tagged in any space. It's been working well 
to use while making tonal adjustments on files to be printed with 
quads. My apologies if you all had this squared away before. For some
reason it eluded me for a bit in PS6.

Tyler

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