--- In DTXpress@yahoogroups.com, "gollywillickers" <gollywillickers@y...> wrote: > if anyone has any info or ideas on a "RANDOMIZING" effect - please let me > know. Judicious use of reverb can somewhat mitigate the need for a randomizing effect, since it tends to level the playing field, and ensemble playing in general has a masking effect on some of the machine gunning that e-drums can produce. The two most popular methods used by drum modules to tackle the problem are positional sensing--whereby striking different areas of a pad creates different sounds--and velocity crossfading--whereby varying levels of force create varying tones. The DTXpress has no positional sensing and its crossfading is limited to two voices. You can double-crossfade in such a way, however, that the two sounds can approximate broad or close differences in how two areas/hits can sound on an acoustic drum or cymbal. In the case of a ride cymbal, a voice at one velocity can be given a relatively quick attack and high frequency, as it might sound nearer the bell, and at a second velocity it might sound more sustained, lowered in pitch, and altered in frequency cutoff to resemble what would happen if the cymbal were struck closer to the edge. For a snare, you could similarly crossfade to emphasize, alternatively, center and edge tonality, adding rim voices and the rim-to-pad feature to produce even greater variation. Sounds run through samplers like Reason or Battery, however, can be quite realistic when triggered from the DTXpress. Reason's Alternating Zones feature is in fact a randomizing algorithm. I'm sure that somebody here knows more about it than I do. Ed Ed
Message
Re: how do you separate each drum on to it's own midi track ? kick, snare, etc.
2004-02-05 by emf
Attachments
- No local attachments were found for this message.