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Re: how do you separate each drum on to it's own midi track ? kick, snare, etc.

2004-02-05 by emf

--- In DTXpress@yahoogroups.com, "gollywillickers" 
<gollywillickers@y...> wrote:
> if anyone has any info or ideas on a "RANDOMIZING" effect - please 
let me 
> know.

Judicious use of reverb can somewhat mitigate the need for a 
randomizing effect, since it tends to level the playing field, and 
ensemble playing in general has a masking effect on some of the 
machine gunning that e-drums can produce. The two most popular 
methods used by drum modules to tackle the problem are positional 
sensing--whereby striking different areas of a pad creates different 
sounds--and velocity crossfading--whereby varying levels of force 
create varying tones. The DTXpress has no positional sensing and its 
crossfading is limited to two voices. You can double-crossfade in 
such a way, however, that the two sounds can approximate broad or 
close differences in how two areas/hits can sound on an acoustic drum 
or cymbal. In the case of a ride cymbal, a voice at one velocity can 
be given a relatively quick attack and high frequency, as it might 
sound nearer the bell, and at a second velocity it might sound more 
sustained, lowered in pitch, and altered in frequency cutoff to 
resemble what would happen if the cymbal were struck closer to the 
edge. For a snare, you could similarly crossfade to emphasize, 
alternatively, center and edge tonality, adding rim voices and the 
rim-to-pad feature to produce even greater variation. 

Sounds run through samplers like Reason or Battery, however, can be 
quite realistic when triggered from the DTXpress. Reason's 
Alternating Zones feature is in fact a randomizing algorithm. I'm 
sure that somebody here knows more about it than I do.

Ed

Ed

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