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An1x consoles for performer/dig performer

An1x consoles for performer/dig performer

2000-11-09 by sophalicus@home.com

hello people,

i got kinda bored today and decided i was gonna finish up my
consoles
for the an1x. all total there are 5 of them. one for the synthy
parameters using the second control matrix. i initially was making
them with sysex strings, but then someone on the list enlightened me
to the two control modes. you just gotta remember to fire up the an
with the function button held down to get into the second mode. the
next 3 are for each effect block. performer's consoles aren't as
thorough as i'd like them to be, but suffice it to say i think i did
as good a job as they will get. you can't tell exactly what the
values are unless you've navigated your an1x to the particular
parameter your tweeking or in the case that your one of those people
who can multiply and divide 3 digit numbers in their head, on the fly,
there are tables which correspond to real world values in the second
manual.

what is nice about the sysex for the efx section is that each sysex
string works universally for every parameter in each
algorithm(msb-lsb), what
isn't so great is that there are different parameter change values
between the different efx algo's parameters. so i had to set each
knob
or slider to whatever the highest parameter value was, between the
algo's(gosh, shoot me now). another disadvantged thing about
performer's consoles is that any parameter change rougly above 1000
will step coursely. this problem only affects the delay console and
it's delay and feedback times. these both have 6599 different values.
soooo....they unfortunatley step in increments of 8 all the time(will
have to talk to motu about this) :(. the parameter names themselves
you'll have to refer to the table i put beside the knobs and sliders
for the variation efx and delay efx consoles, most are roughly the
same, but some efx have different functions. it's a little akward,
but that's the price you pay for getting on screen efx tweeking in
your sequencer! bleh bleh bleh, the last console is one for the
onboard partially parametric eq. most of these consoles only give
you
a rough idea of what values your tweaking to, but i much prefer
sliders and knobs and only roughly knowing what their value is than a
few dinky rocker switches and rotary knob and knowing the value,
sometimes...that is hehe.


hasta luego,

---

christian

Re: An1x consoles for performer/dig performer

2000-11-10 by jondl@jdlx-musique.com

Christian,
Just a quick email to applaud your effort! This is terrific and I'll
bet all the MOTU Performer users out there will appreciate it.

Regards,
Jon

--- In AN1x-list@egroups.com, sophalicus@h... wrote:
> hello people,
>
> i got kinda bored today and decided i was gonna finish up my
> consoles
> for the an1x. all total there are 5 of them. one for the synthy
> parameters using the second control matrix. i initially was making
> them with sysex strings, but then someone on the list enlightened
me
> to the two control modes. you just gotta remember to fire up the
an
> with the function button held down to get into the second mode.
the
> next 3 are for each effect block. performer's consoles aren't as
> thorough as i'd like them to be, but suffice it to say i think i
did
> as good a job as they will get. you can't tell exactly what the
> values are unless you've navigated your an1x to the particular
> parameter your tweeking or in the case that your one of those
people
> who can multiply and divide 3 digit numbers in their head, on the
fly,
> there are tables which correspond to real world values in the
second
> manual.
>
> what is nice about the sysex for the efx section is that each
sysex
> string works universally for every parameter in each
> algorithm(msb-lsb), what
> isn't so great is that there are different parameter change values
> between the different efx algo's parameters. so i had to set each
> knob
> or slider to whatever the highest parameter value was, between the
> algo's(gosh, shoot me now). another disadvantged thing about
> performer's consoles is that any parameter change rougly above 1000
> will step coursely. this problem only affects the delay console
and
> it's delay and feedback times. these both have 6599 different
values.
> soooo....they unfortunatley step in increments of 8 all the
time(will
> have to talk to motu about this) :(. the parameter names
themselves
> you'll have to refer to the table i put beside the knobs and
sliders
> for the variation efx and delay efx consoles, most are roughly the
> same, but some efx have different functions. it's a little akward,
> but that's the price you pay for getting on screen efx tweeking in
> your sequencer! bleh bleh bleh, the last console is one for the
> onboard partially parametric eq. most of these consoles only give
> you
> a rough idea of what values your tweaking to, but i much prefer
> sliders and knobs and only roughly knowing what their value is than
a
> few dinky rocker switches and rotary knob and knowing the value,
> sometimes...that is hehe.
>
>
> hasta luego,
>
> ---
>
> christian

Re: An1x consoles for performer/dig performer

2000-11-10 by sophalicus@home.com

thnx for the kind words, jon

---

christian


--- In AN1x-list@egroups.com, jondl@j... wrote:
> Christian,
> Just a quick email to applaud your effort! This is terrific and I'll
> bet all the MOTU Performer users out there will appreciate it.
>
> Regards,
> Jon
>
> --- In AN1x-list@egroups.com, sophalicus@h... wrote:
> > hello people,
> >
> > i got kinda bored today and decided i was gonna finish up my
> > consoles
> > for the an1x. all total there are 5 of them. one for the synthy
> > parameters using the second control matrix. i initially was
making
> > them with sysex strings, but then someone on the list enlightened
> me
> > to the two control modes. you just gotta remember to fire up the
> an
> > with the function button held down to get into the second mode.
> the
> > next 3 are for each effect block. performer's consoles aren't as
> > thorough as i'd like them to be, but suffice it to say i think i
> did
> > as good a job as they will get. you can't tell exactly what the
> > values are unless you've navigated your an1x to the particular
> > parameter your tweeking or in the case that your one of those
> people
> > who can multiply and divide 3 digit numbers in their head, on the
> fly,
> > there are tables which correspond to real world values in the
> second
> > manual.
> >
> > what is nice about the sysex for the efx section is that each
> sysex
> > string works universally for every parameter in each
> > algorithm(msb-lsb), what
> > isn't so great is that there are different parameter change values
> > between the different efx algo's parameters. so i had to set each
> > knob
> > or slider to whatever the highest parameter value was, between the
> > algo's(gosh, shoot me now). another disadvantged thing about
> > performer's consoles is that any parameter change rougly above
1000
> > will step coursely. this problem only affects the delay console
> and
> > it's delay and feedback times. these both have 6599 different
> values.
> > soooo....they unfortunatley step in increments of 8 all the
> time(will
> > have to talk to motu about this) :(. the parameter names
> themselves
> > you'll have to refer to the table i put beside the knobs and
> sliders
> > for the variation efx and delay efx consoles, most are roughly the
> > same, but some efx have different functions. it's a little
akward,
> > but that's the price you pay for getting on screen efx tweeking in
> > your sequencer! bleh bleh bleh, the last console is one for the
> > onboard partially parametric eq. most of these consoles only give
> > you
> > a rough idea of what values your tweaking to, but i much prefer
> > sliders and knobs and only roughly knowing what their value is
than
> a
> > few dinky rocker switches and rotary knob and knowing the value,
> > sometimes...that is hehe.
> >
> >
> > hasta luego,
> >
> > ---
> >
> > christian