The Yamaha AN1x Synthesizer mailing list group photo

Yahoo Groups archive

The Yamaha AN1x Synthesizer mailing list

Archive for AN1x-list.

Index last updated: 2026-03-30 01:00 UTC

Thread

Re: [AN1x-list] "SCENES"

Re: [AN1x-list] "SCENES"

2000-07-31 by Sayer

> "Layer" or "Channel1 / Channel 2" or "Timbre1 / Timbre2" ;) you can do
> various things with them "scenes"... why they called them "scenes" i
> dunno, but i found it a bit awkward too.

Scene originally came from the Yamaha CS1x in which you truly could save two
sets of knob positions within one patch and then use the mod wheel to morph
between them. They were not layers or channels since they were knob positions
(contoller settings) and all patches had the ability to save two settings.

They then tried to make the AN1x look the same from the user interface aspect
and called it scenes even though they really are two patches or parts under the
covers.... I think it boiled down to a marketing scheme... :-)

By the way, the scene capabilities in the CS1x are amazing for atmospheric
sounds/pads. I still love the sounds it can produce.

Sayer


=====
Sayer's music: http://mp3.com/sayer and http://mp3.com/dreamquest
Studio site: http://members.aol.com/sayersweb/

To keep up on the latest news regarding Sayer's music join the mailing list: http://members.aol.com/sayersweb/studio/html/sayersmusiclist.htm

__________________________________________________
Do You Yahoo!?
Kick off your party with Yahoo! Invites.
http://invites.yahoo.com/

Re: [AN1x-list] "SCENES"

2000-07-31 by Peter Korsten

From: "Sayer" <sayerseely@...>


> Scene originally came from the Yamaha CS1x in which you truly could save
two
> sets of knob positions within one patch and then use the mod wheel to
morph
> between them. They were not layers or channels since they were knob
positions
> (contoller settings) and all patches had the ability to save two settings.
>
> They then tried to make the AN1x look the same from the user interface
aspect
> and called it scenes even though they really are two patches or parts
under the
> covers.... I think it boiled down to a marketing scheme... :-)

I think that the phrase "make [it] look the same from the user interface
aspect" can be translated to "we want to use the same ugly box, so we can
skip on costs on that". :)

- Peter

RE: [AN1x-list] "SCENES"

2000-07-31 by Gary Gregson

Sayer wrote:
> Scene originally came from the Yamaha CS1x in which you truly
> could save two
> sets of knob positions within one patch and then use the mod
> wheel to morph
> between them. They were not layers or channels since they were
> knob positions
> (contoller settings) and all patches had the ability to save two
> settings.

Err....its basically exactly the same on An1x! It does store the knob
positions and matrix settings separately for each scene. Thats the whole
point!

Read page 19-23 of the manual.

Regards

Gary
Email:
gary@...
http://www.yme.co.uk/yme

RE: [AN1x-list] "SCENES"

2000-07-31 by Sayer

> Err....its basically exactly the same on An1x! It does store the knob
> positions and matrix settings separately for each scene. Thats the whole
> point!
>
> Read page 19-23 of the manual.

RTFM! :-))

I thought that you lose polyphony when you use the two scenes on the AN1x,
which made me think that it was using two different patches (or patch memory
locations).... Since the CS1x never loses polyphony when using scenes I thought
they were a bit different. Ooops, sorry about the mistake!

Sayer

=====
Sayer's music: http://mp3.com/sayer and http://mp3.com/dreamquest
Studio site: http://members.aol.com/sayersweb/

To keep up on the latest news regarding Sayer's music join the mailing list: http://members.aol.com/sayersweb/studio/html/sayersmusiclist.htm

__________________________________________________
Do You Yahoo!?
Kick off your party with Yahoo! Invites.
http://invites.yahoo.com/

RE: [AN1x-list] "SCENES"

2000-08-01 by Gary Gregson

Sayer wrote:
> I thought that you lose polyphony when you use the two scenes on the AN1x,
> which made me think that it was using two different patches (or
> patch memory
> locations).... Since the CS1x never loses polyphony when using
> scenes I thought
> they were a bit different. Ooops, sorry about the mistake!

It depends on what you count as polyphony? Sound generators or actual notes
you can play.

Either way both devices behave the same.

You have a fixed number sound generators. If you choose to layer them, you
still have the same number of sound generators......but each played note
uses two elements of polyphony.

In the case of CS1x it has a higher number of generators (32....since ROM
playing is much less compute intensive than virtual analog synthesis).
However this number is fixed. If you layer sounds in a performance the
number of playable notes decreases.

In fact with XG/CS1x you have to be really careful....since some individual
voices are actually pre-built layers (i.e. use two sound generators). If you
were to layer four such voices in a performance, then each note played would
consume 8 elements of poly. Thus you would be left with only FOUR playable
notes!!!

Regards

Gary
Email:
gary@...
http://www.yme.co.uk/yme