Linda: You do some interesting and impressive things. Do you happen to have any mp3's with the AN1X? I am not sure where I think the AN1X's sweet spot is. It's quite the competent chameleon, but doesn't seem to have anything unique to it (yet). I still think about it though, and spend some time programming it. --- In AN1x-list@yahoogroups.com, Linda Dachtyl <lindaleed@e...> wrote: > Glad to help you out, especially someone who sounds like they know the > science behind trying to get these sounds. Like I said I just tweak, tweak, > tweak. But I do know where to start to get there. FM programming however is > not my forte. I would like to understand how this works better. I have never > been able to make 1+1=2 doing FM. Subtractive synthesis and a little > additive synthesis (from my experience with Hammond) is about all I can do > at this time! Well, you clearly know what you are doing, if you could just name the pitch relationships off-hand! I've done three things with FM on the An1X that I like: 1 - For plucked sounds (momentary FM), I use the pitch eg to sweep osc 2, with fm on. Or just modulate fm depth instantanously with a free eg. Either way you get a useful burst of noise and side-bands at the point of impact. 2 - For sustaining sounds with FM, there are a few sweetspots. FM depth=42 allows you to retain the current pitch of both osc. I've done a couple of others (21, 25 if I recall right) where you end up retuning the oscillators. This works well for reedy timbres if you adjust osc1 volume and octave/harmonic to taste, allowing osc 2 to give the fundamental (make it mellow, so that osc 1 provides the character). The downside is aliasing at the high end of the keyboard. So I just don't play there. But it helps to tune your oscillators (with the FM) if you test it with the high notes. 3 - FM as a "modulation" effect. Two ways. a) I sometimes map FM depth to the pitch wheel and wiggle it a bit for rasp. (I pitch bend with ribbon x instead) The pitch wheel is smoother than any of the other controllers for this effect, because of it's 128 X 128 resolution. b) One other way is to have two "consonant" patches in the two scenes. One with FM, one without. The osc pitches may not be the same as a result. As you morph, the FM relationships (being non- linear) cause side-bands to come in. When you are all the way to scene 2, the sidebands have gone away and you have a consonant sound again. You control the degree of side-bands based on where your mod wheel is. Hope this helps. I am enjoying this give and take of ideas. Do you have any suggestions for expressive lead sounds? Jerry
Message
Re: [AN1x] Wakeman Minimoog Sounds
2002-12-19 by Jerry Aiyathurai <tuskerfort@hotmail.com>
Attachments
- No local attachments were found for this message.