Morphing and free eg are nice to add a little (or a lot) of variation
to a sound. Some of the sounds that are nice to morph:
strings-put 2 different string patches, morph between them for a nice
evolving pad that you have control of.
Sound effect-this is fun and almost endless-sonar pings to ghost
noises,
string patch to aaahs,
Lucky Man lead to dog whistle,
xylophone to high resonant whistle,
new age harp to gastric burble,
gurgly percussion to filter sweep,
wah wah clav to electric piano,
buzzy brush percussion to wood blocks, the list goes on. I usually
just set up each scene with a sound I like and see how it sounds
morphed.
I have used almost every parameter on the free eg. Varying the
amplitude envelope works well for percussive sounds with the step
sequencer. Set the sequencer to alter the filter cutoff, and set the
free eg to alter the resonance, decay, release, and sustain. This
will give you a variety of percussion sounds.
Try every parameter and see what it sounds like. For pads, vary the
volume of the oscillators so the sound keeps evolving. Set up a dual
patch one with an out of control sound and one with a normal sound-
use free eg to bring up the volume of the gonzo patch so the sound
starts normal and then devolves. LFO envelopes are fun.There's also a
subtle difference between changing the mod depth-like pitch or
filter, and altering the LFOs. Change both. Change the LFO wave, the
oscillator wave, the pulse width, the high pass filter, the feedback,
noise level the algorhythm try everything.
Rainbow Jimmy
http://www.spaceanimals.comhttp://www.mp3.com/spaceanimals