Jim,
At 12:50 a 6/2/2001 +0200, you wrote:
>----- Original Message -----
>Fra: Bruce Wahler <bruce@...>
>I have only briefly played with the ribbon controller and meant to get
>back to it but have been busy with other, mostly using the modulator
>wheel. What is the advantage of the ribbon? Why is it (or is it?) more
>natural for example than a mod wheel....in what kinds of cases do you
>prefer the ribbon over the mod wheel?
It's not necessarily more "natural" than the wheel, but it is a lot faster,
and more closely coupled to the player's hand movements, IMHO. It also has
the advantage of an automatic return-to-zero as soon as the hand is removed.
I prefer the wheel when I plan to add a constant amount of modulation for a
fairly long time -- opening a filter, or panning/morphing from one sound to
another -- or when I need greater accuracy. I prefer the ribbon for quick
stabs, or when I want to modulate two things at the same time. (The
two-mod technique is tricky at first, but it comes in handy!) As with all
human interfaces, whether you agree or not is a matter of personal taste.
>While we're at it, I know I can assign most (if not all) parameters to a
>controller...but if anyone had a list over the TOP best things to assign
>to the mod wheel, and also to the ribbon controller I bet it would
>help....Anyone?
It's really personal taste, but here's my $0.02:
Mod Wheel -- vibrato, if it's used in an on/off sort of way; VCF cutoff or
resonance; slave VCO frequency on sync patches; morphing
Ribbon X -- pitch bends: I like to set it up so that up OR down movements
from center cause the same change (both up or both down); slave VCO
frequency (for talking sounds)
Ribbon Z -- very heavy vibrato, for quick stabs
Regards,
-BW
--
Bruce Wahler
Design Consultant
Ashby Solutions"
www.ashbysolutions.com
CloneWheel Support Group moderator
978.386.7389 voice
978.964.0547 fax
bruce@...