Ahh, nice..
thanks :)
btw, if there are requests for the monthly patches, like: say you want more of
one type of sound, or are interested in it, tell me what you would like to see
in the monthly patch creation, and i will make a list for the following couple
of months.
I have made a little list myself too yet.
lists:
atmospheric sounds and pads
percussion sounds (Bassdrum, highhats, snare, ethnic)
strings (Low (example: contrabass), mid (example: cello), high (example:
violin), freeform (examples: acoustic harp, guitar, if manageable ;)
p.s. I suppose contrabass and cello and violin have different characteristics
(?)
p.s.2 Are there any books available what characteristics various instruments
have
and how you can try to make them? (example: bassdrum is usually a sine with a
certain pitch envelope and in the low VCF range. flute is sine with moderately
high VCF range. strings is usually saw, when to use ringmodulation, etc.)
> From: jondl <jondl@...>
>
> >From the Owner's Manual:
>
> "The Key Track setting determines the key tracking of the VCF, raising
> or lowering the cutoff frequency point in accordance with notes played
> on the keyboard. When Key Track is applied, the cutoff range shifts
> accordingly at every note, with C3 as the base." Pg. 68
>
> What this means in plain english:
>
> Say you have programmed a new voice and set the filter cutoff to your
> liking. You then decide that the mid-range sound okay but the low end
> is to flatulent. Use a positive value - small amounts are usually
> satisfactory - to balance out the filter cutoff across the playable
> range of the sound you have programmed. Conversely, if the upper end is
> too bright, use a negative value to reduce the effect key position has
> on filter cutoff. Key Tracking is generally more applicable when
> programming voices that emulate 'natural' or 'acoustic' type sounds such
> as woodwinds, strings, etc. For more extreme synth sounds it can be
> used to exaggerate the desired effect.
>
> Hope this helps,
> Jon
>