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Subject: RE: [AN1x-list] "SCENES"

From: "Gary Gregson" <gary@...>
Date: 2000-08-01

Sayer wrote:
> I thought that you lose polyphony when you use the two scenes on the AN1x,
> which made me think that it was using two different patches (or
> patch memory
> locations).... Since the CS1x never loses polyphony when using
> scenes I thought
> they were a bit different. Ooops, sorry about the mistake!

It depends on what you count as polyphony? Sound generators or actual notes
you can play.

Either way both devices behave the same.

You have a fixed number sound generators. If you choose to layer them, you
still have the same number of sound generators......but each played note
uses two elements of polyphony.

In the case of CS1x it has a higher number of generators (32....since ROM
playing is much less compute intensive than virtual analog synthesis).
However this number is fixed. If you layer sounds in a performance the
number of playable notes decreases.

In fact with XG/CS1x you have to be really careful....since some individual
voices are actually pre-built layers (i.e. use two sound generators). If you
were to layer four such voices in a performance, then each note played would
consume 8 elements of poly. Thus you would be left with only FOUR playable
notes!!!

Regards

Gary
Email:
gary@...
http://www.yme.co.uk/yme