[sdiy] Bit Crunch

NATE! timexheater at comcast.net
Thu May 11 08:02:46 CEST 2006


> I bet even a four bit system retains quite a bit (well four bits) of
> fideltiy

yes this is pretty much true... like the hex fuzz you did per string,
something with a more "plain" harmonic content will just sound, well, lo-fi,
and it's not incredibly interesting. however, something with rich/mixed
harmonic content [ie, a bass synth with filter mod] will pick up nice
distortion and noise content... with very hard clipping depending on how low
the depth is. for example, a 909 kick with low depth and high sample rate
will give you a very clean but very hard square distorted kick... cleaner
than using a standard distortion which adds lots of noise to the signal...
and you can smooth out the crunched distortion by lowering the sample rate
to get some aliasing to smooth it out.

- nate [currently rocking 3 second long gabber kick samples on gameboy...
4bit @ 11khz]




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