[sdiy] Re: DIY-DSP card (was: "Wakeman (sigh)" )

jbv jbv.silences at club-internet.fr
Mon Jul 7 19:57:45 CEST 2003


> Could you explain a bit more about what sort of 3D interface you are
> thinking of?
>

Well, at the moment, it could be anything...

Of course, slicky 3D knowbs, buttons & patches are an option,
as well as 3D FFTs etc...

But in the 80's a remember using a piece of software on the Mac
(forgot the name though) in which you could draw various 2D
color shapes and would generate realtime sound patterns according
to your drawings...
This is more what I have in mind, but more sophisticated...
AFAIR Alan Kay (or was it Seymour Pappert ?) in the 70's or 80's
explored such fields, designing "micro worlds" with their own
internal rules (physical, etc) and exploring how slightly changing
rules would make these "closed" worlds evolve...
One could associate real physical rules (natural sound behaviour)
with your own rules (anything that can cross a musician's mind -
the idea being to provide the end user with tools to define and build
his own rules), and see what kind of sound patterns are generated,
and how things evolve in time...

Yes, this is still crude, but you get the idea...
Anyway, the idea to combine the horse power of some recent
3D cards compatible with openGL, and a DIY-DSP card looks
quite promising...
Unless some list guru proves me wrong of course...

Last but not least, I'm not so much interested in offering such
a thing to the masses, but rather to have a new toy to play with...

JB




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