[sdiy] perlin-noise source anyone?
Nils Pipenbrinck
np at inverse-entertainment.de
Tue May 14 14:01:47 CEST 2002
Hi List.
Because there was also a short discussion on slow changing random voltages I
just want to throw in another noise variant:
In the computer graphic world the so called "Perlin Noise" is the
sledgehammer method to model natural phenomens like wind, clouds and stuff
like that.It's simple to calculate and highly customizable. I guess the
algorithm for a 1D noise (e.g. one value changing over time) can even be
programmed into a tiny controller. I guess you can also build it from a hand
full of linear feedback shift registers (read: digital noise sources) and
slew-rate limiters.
I've never heared that someone used this approach for music, and I wonder
why. It's the perfect slow changing random CV.
Bye,
Nils
PS: if someone wants to find out more here are the essencial links:
master perlin himself talks about it:
http://www.kenperlin.com/talk1/
just the math and some examples:
http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
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