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Subject: Re: file uploaded

From: "tontaub" <egroups@...>
Date: 2003-06-16

Paul,

--- In motm@yahoogroups.com, Paul Haneberg <phaneber@o...> wrote:
> The whole point (at least as far as I'm concerned) is to try to become
> better educated as to why things sound as they do.

I'm absolutely with you!

IMHO the main thing is how to get trained and how to retrieve the
proper information to be able to use your set of tools (in our case:
synthesiser modules) to achieve your grade of authenticity you want.

Two things come in my mind when talking about this:

a) Take current 3D-animations. E.g. watch how the human face and human
motion is depicted. In fact the folks who are doing this allready have
the technology to do so. But why do many things just look wrong? Why
is somebody able to tell that it's not real?
It's just about the correct use of certain parameters.

b) Physical Modelling: there we've got lot's of sounds which are
pretty good and have nothing to do with natural occurences.
But they may have some detail which make them interesting
("ear-catching") as if they were from some natural exotic source.

IMHO it's about not to get drowned in (unimportant) information when
analysing an original source.

just my 2c, Michael.