As long as the velocity resolution remains at 127 steps for
modulating other things, like Cuttof, Res. etc.
a|x
On 16 Jan 2009, at 15:07, Atom Smasher wrote:
> On Fri, 16 Jan 2009, Michael Hawkins wrote:
>
>> For example, we might decide that we want the envelope to change
>> behavior when the velocity was above 63. Below 63 the envelope would
>> behave in one manner and above 63 it would behave in some other
>> way (for
>> example, reducing the attack time by some offset).
> ==============
>
> that'd be cool, especially if the level could be part of what's
> different.
> it's kind of a 303-ish approach.
>
> another way that might work... ∗if∗ i understand it correctly and ∗if∗
> there's enough RAM and if we can accept a decrease in velocity
> resolution
> from 127 to (let's say) 16 or 32... can we precompute 16 (or 20,
> 24, 32,
> 64?) envelopes, and based on velocity pull the appropriate precomputed
> envelope from a table in RAM? the precomputation would have to take
> place
> when a patch is loaded or an envelope is edited (and would take
> time), but
> it seems like it could be a workable time/space tradeoff if the
> conditions
> can be met...
>
>
> --
> ...atom
>
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