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Subject: Re:"SCENES" & Gary's Program & Knobs Vs. Sliders

From: tspeer <tspeer@...>
Date: 2000-08-01

Gary-

Thanks for the explanation. My nord lead morphs between 2 sounds also-
but that's in a mode called "performance" not "scene".

I Love your AN1x edit program (Mac edition).

I really prefer sliders to knobs on synths and graphical editors.
I know synth companies have to choose one or the other (usually down to
cost)- but in my ideal dream world, graphical editor programs would give the
user the choice of an all sliders or all knobs screen.

I realize I should be punished severely for criticizing a FREE and
otherwise Excellent program- my apologies.

Todd:)

http://users.ev1.net/~xpander/SMCChome.html


>
>>>
> And--Why do they call them "scenes"? Wouldn't "layer" be more appropriate?
> "Layer" or "Channel1 / Channel 2" or "Timbre1 / Timbre2" ;) you can do
> various things with them "scenes"... why they called them "scenes" i dunno,
> but i found it a bit awkward too.
> <<
>
> I think you've missed the point. The scene memories are not primarily
> designed to provide bi-timrality or layering.
>
> Specifically a scene is designed so that you can have variants of a voice
> (note the scene holds more than just the sound formation parameters.....it
> also contains the knob/control matrix settings!)
>
> The idea is that you can have a single patch that provides two different
> setups (think of it like scenes of a play where the stage set has been
> re-arranged and different characters are interacting). Since there are only
> a limited number of real-time controls on the keyboard, there may be times
> (in a real-time performance) when you want to control a different set of
> parameters for a voice.....or have the voice character change quickly. As we
> all know, changing patches on the AN1x is painfully slow...it can take a
> couple of seconds for the new patch to become playable. However using the
> scene buttons you can instantaneously switch the voice and its control
> configurations!
>
> The fact that activating both scenes allows layering/key splits is just a
> useful by-product. In fact the real reason they included the dual mode was
> to allow subtle continuous morphing between the scenes!
>
> Regards
>
> Gary
> Email:
> gary@...
> http://www.yme.co.uk/yme