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Subject: RE: [AN1x-list] "SCENES" & Re: Australia/Synthcompanies

From: "Gary Gregson" <gary@...>
Date: 2000-08-01

>>
And--Why do they call them "scenes"? Wouldn't "layer" be more appropriate?
"Layer" or "Channel1 / Channel 2" or "Timbre1 / Timbre2" ;) you can do
various things with them "scenes"... why they called them "scenes" i dunno,
but i found it a bit awkward too.
<<

I think you've missed the point. The scene memories are not primarily
designed to provide bi-timrality or layering.

Specifically a scene is designed so that you can have variants of a voice
(note the scene holds more than just the sound formation parameters.....it
also contains the knob/control matrix settings!)

The idea is that you can have a single patch that provides two different
setups (think of it like scenes of a play where the stage set has been
re-arranged and different characters are interacting). Since there are only
a limited number of real-time controls on the keyboard, there may be times
(in a real-time performance) when you want to control a different set of
parameters for a voice.....or have the voice character change quickly. As we
all know, changing patches on the AN1x is painfully slow...it can take a
couple of seconds for the new patch to become playable. However using the
scene buttons you can instantaneously switch the voice and its control
configurations!

The fact that activating both scenes allows layering/key splits is just a
useful by-product. In fact the real reason they included the dual mode was
to allow subtle continuous morphing between the scenes!

Regards

Gary
Email:
gary@...
http://www.yme.co.uk/yme