<div dir="auto">I use blender, and render with the built in cycles engine. I've found that I can get results at least as good as the ads I see on TV. <div dir="auto"><br></div><div dir="auto">I'm also using fusion 360 to model, so I export themodels as fbx files, before importing them to blender.</div><div dir="auto"><br></div><div dir="auto"> I usually do all the texturing in blender, but have used Photoshop as well. Both methods worked for me. <div dir="auto"><br></div><div dir="auto">Even as a pro draftsman it was hard to get started with blender, but it has proven to be incredibly powerful. </div><div dir="auto"><br></div><div dir="auto">Some things are actually surprisingly easy, once you get the hang of it's weird interface, And there are many online resources to help the learning process. </div><div dir="auto"><br></div><div dir="auto"><div dir="auto"><br></div><div dir="auto"><br></div></div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Oct 31, 2022, 1:11 PM Danjel van Tijn / intellijel <<a href="mailto:danjel@intellijel.com">danjel@intellijel.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>I want to start making photo-realistic renders of synth projects but I am trying to choose which program is worth focusing my learning efforts on.<br></div><div><br></div>We do all our 3D CAD work in Fusion 360 (PCBs are in Altium) and all our panel graphics in Adobe Illustrator.<br><br>One step that is really important for me is to be able to take my panel graphic from illustrator and add them as decals to the 3D models. This needs to be precise in scale/position and should be easy to do or else it will be a real bottleneck for productivity.<br><br>If I import graphics to Fusion, it is a real pain to try and scale them to the correct size and there is no option for 1:1 import. Fusion has very poor tools for this; they only allow coarse, concentric scaling (unless you manually try an enter scaling values but then you are just guessing) and it is very slow. Also, Fusion does not allow the import of vector images. <br><br>I have taken a quick look at Blender and Rhino so far as alternatives. Rhino allows for import of native Ilustrator files and will import at the correct scale. <br>Blender will allow SVG import but not at the correct scale. The scaling too is a bit easier to use than Fusion but it is still not ideal.<div><br>In terms of Blender vs Rhino, it is difficult to know which one is worth the time investment. Blender seems deeper in features, is free and has a large support community. Rhino at least offers a one-time purchase option that is not unreasonable and I like the interface better but the user community seems a lot smaller and I need to understand the NURBS approach.<br>Also, a lot of people, whether they are using Blender or Rhino, seem to do the final rendering in Keyshot (which is quite expensive).</div><div><br></div><div>Does anyone have experience with these or another program? What would you recommend?<br>I still need to make photo realistic models of UI elements like knobs and switches and for this, I am probably always going to be more familiar with the parametric cad modeling approach. </div><div><br></div><div>thanks!<br><br>Danjel</div></div>
_______________________________________________<br>
Synth-diy mailing list<br>
<a href="mailto:Synth-diy@synth-diy.org" target="_blank" rel="noreferrer">Synth-diy@synth-diy.org</a><br>
<a href="http://synth-diy.org/mailman/listinfo/synth-diy" rel="noreferrer noreferrer" target="_blank">http://synth-diy.org/mailman/listinfo/synth-diy</a><br>
Selling or trading? Use <a href="mailto:marketplace@synth-diy.org" target="_blank" rel="noreferrer">marketplace@synth-diy.org</a><br>
</blockquote></div>