<div dir="ltr">Let's say I had a 3D model of an enclosure in Fusion, I want to take the 2D graphics file from Illustrator that contains the equivalent of a silkscreen image (text and lines) and then add that as a "decal" to the 3D model.<br><br>For Eurorack module modeling, this is something I am going to need to do a lot and so I really want to choose a program for which this would be painless. Fusion360 seems to have some bugs/quirks in this respect.<br><br>Blender may work but images are not importing at their original scale and I would love to avoid the hassle or re-sizing and re-positioning every time I decide to make a change to the original vector file.<br><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Oct 31, 2022 at 10:48 AM Steve via Synth-diy <<a href="mailto:synth-diy@synth-diy.org">synth-diy@synth-diy.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
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<div>From: Danjel van Tijn / intellijel
<a href="mailto:danjel@intellijel.com" target="_blank"><danjel@intellijel.com></a> </div>
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<div dir="ltr">Blender will allow SVG import but not at the
correct scale. The scaling too is a bit easier to use than
Fusion but it is still not ideal.
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In terms of Blender vs Rhino, it is difficult to know which
one is worth the time investment. Blender seems deeper in
features, is free and has a large support community. <br>
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IIRC SVG is 2D only, why would you use that - shouldn't you be
looking how to import 3D models from fusion into blender as 3D?<br>
<br>
Like here:<br>
<a href="https://www.youtube.com/watch?v=Ev08OujhHD0" target="_blank">https://www.youtube.com/watch?v=Ev08OujhHD0</a><br>
<br>
Blender is definitely a very capable program. It started out as
commercial and ~ in the mid 2000s shifted to opern source,<br>
and has further matured since. I was never a fan of the UI but
haven't kept track of how that went.<br>
But if you's not too picky about that,<br>
look at what people are doing with blender... the results speak for
themselves, I guess.<br>
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