<div><br></div><div><br><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr">---------- Forwarded message ---------<br>From: <strong class="gmail_sendername" dir="auto">Tim Parkhurst</strong> <span dir="auto"><<a href="mailto:tim.parkhurst@gmail.com">tim.parkhurst@gmail.com</a>></span><br>Date: Mon, Oct 31, 2022 at 11:37 AM<br>Subject: Re: [sdiy] Best program for photo realistic renders of synths?<br>To: Danjel van Tijn / intellijel <<a href="mailto:danjel@intellijel.com">danjel@intellijel.com</a>><br>CC: <<a href="mailto:sleepy_dog@gmx.de">sleepy_dog@gmx.de</a>>, <<a href="mailto:synth-diy@synth-diy.org">synth-diy@synth-diy.org</a>><br></div><div class="gmail_quote" dir="auto"><br></div>(Had to send again, as the picture I attached was not allowed)<br><br><div dir="ltr">I've done this quite a bit, and I've had really good results from the PhotoView renderer built into SolidWorks. However, this is also going to be an expensive solution if you don't already have a copy of SolidWorks. ;) The Work I've done in the past for Studio Electronics (Boomstar panel evaluation and marketing renders), and the work I've done for Oberheim (Son Of Four Voice, Two-Voice Pro layout and marketing renders).was all done in SolidWorks.<div>Don't know if this helps, but my process is </div><div>1. Create panel graphics in CorelDraw at full size. Include small dots that indicate the corners of the panel, so that the resulting decal can be kept at 1:1 in the CAD program. </div><div>2. Export the panel art as a PNG with a transparent background. </div><div>3. Create the panel in CAD. Import the panel graphic to the right face. If I have the measurements correct, usually all I have to do is make sure the rotation and location of the graphic is correct.</div><div>4. Render about 50 times to get the color, texture, and lighting correct ;) This is why I really like rendering in the CAD program, because I don't have to export/import and reassemble my panel, jacks, knobs, etc. all over. </div><div><br></div><div>If I can be of any help, let me know. If you want to work a deal for doing renders for you, my rates are pretty reasonable. :) </div><div><br></div><div>Cheers, <br clear="all"><div><div dir="ltr" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr">Tim (image-conscious) Servo<br>---<br>"Imagination is more important than knowledge." - Albert Einstein<br><br><br><br></div></div></div></div></div><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Oct 31, 2022 at 10:58 AM Danjel van Tijn / intellijel <<a href="mailto:danjel@intellijel.com" target="_blank">danjel@intellijel.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="ltr">Let's say I had a 3D model of an enclosure in Fusion, I want to take the 2D graphics file from Illustrator that contains the equivalent of a silkscreen image (text and lines) and then add that as a "decal" to the 3D model.<br><br>For Eurorack module modeling, this is something I am going to need to do a lot and so I really want to choose a program for which this would be painless. Fusion360 seems to have some bugs/quirks in this respect.<br><br>Blender may work but images are not importing at their original scale and I would love to avoid the hassle or re-sizing and re-positioning every time I decide to make a change to the original vector file.<br><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Oct 31, 2022 at 10:48 AM Steve via Synth-diy <<a href="mailto:synth-diy@synth-diy.org" target="_blank">synth-diy@synth-diy.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div bgcolor="#FFFFFF">
<div><br>
</div>
<blockquote type="cite">
<div dir="auto" style="font-size:100%;color:rgb(0,0,0)" align="left">
<div>From: Danjel van Tijn / intellijel
<a href="mailto:danjel@intellijel.com" target="_blank"><danjel@intellijel.com></a> </div>
<br>
</div>
<div dir="ltr">Blender will allow SVG import but not at the
correct scale. The scaling too is a bit easier to use than
Fusion but it is still not ideal.
<div><br>
In terms of Blender vs Rhino, it is difficult to know which
one is worth the time investment. Blender seems deeper in
features, is free and has a large support community. <br>
</div>
</div>
</blockquote>
<br>
IIRC SVG is 2D only, why would you use that - shouldn't you be
looking how to import 3D models from fusion into blender as 3D?<br>
<br>
Like here:<br>
<a href="https://www.youtube.com/watch?v=Ev08OujhHD0" target="_blank">https://www.youtube.com/watch?v=Ev08OujhHD0</a><br>
<br>
Blender is definitely a very capable program. It started out as
commercial and ~ in the mid 2000s shifted to opern source,<br>
and has further matured since. I was never a fan of the UI but
haven't kept track of how that went.<br>
But if you's not too picky about that,<br>
look at what people are doing with blender... the results speak for
themselves, I guess.<br>
<br>
</div>
_______________________________________________<br>
Synth-diy mailing list<br>
<a href="mailto:Synth-diy@synth-diy.org" target="_blank">Synth-diy@synth-diy.org</a><br>
<a href="http://synth-diy.org/mailman/listinfo/synth-diy" rel="noreferrer" target="_blank">http://synth-diy.org/mailman/listinfo/synth-diy</a><br>
Selling or trading? Use <a href="mailto:marketplace@synth-diy.org" target="_blank">marketplace@synth-diy.org</a><br>
</blockquote></div>
_______________________________________________<br>
Synth-diy mailing list<br>
<a href="mailto:Synth-diy@synth-diy.org" target="_blank">Synth-diy@synth-diy.org</a><br>
<a href="http://synth-diy.org/mailman/listinfo/synth-diy" rel="noreferrer" target="_blank">http://synth-diy.org/mailman/listinfo/synth-diy</a><br>
Selling or trading? Use <a href="mailto:marketplace@synth-diy.org" target="_blank">marketplace@synth-diy.org</a><br>
</blockquote></div>
</div></div>-- <br><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr">Tim Parkhurst<br>---<br>"Imagination is more important than knowledge." - Albert Einstein<br><br><br><br></div></div></div></div>