<div dir="auto"><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr"><<a href="mailto:grant@musictechnologiesgroup.com">grant@musictechnologiesgroup.com</a>> skrev:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<div>Do any hardware synths have polyphonic noise? </div></div></blockquote></div><div dir="auto"><br></div><div dir="auto">I guess you mean hardware-based noise generation... and then none come to mind. (Only some analog hardware instruments with *digital* noise generation: Elektron Analog Four, Analog Keys, Analog Rytm, and Syntakt, which all have independent noise per voice.)</div><div dir="auto"><br></div><div dir="auto">Seems like quite an unnecessary feature in a pure hardware synth. Perhaps some drum machine, though? In Roland's 909 and/or 808, some phasing-like noise effect can appear when sounds like SD and CP are played simultaneously, due to summing of two differently filtered/amplified versions of the same noise signal. Using samples doesn't give the same result, and it could potentially be worth avoiding.</div><div dir="auto"><br></div><div dir="auto">Back on topic - I'd suggest joining the 64 OTAs for minimizing noise and maximizing linearity - not the other way around. :-)</div><div dir="auto"><br></div><div dir="auto">/mr</div><div class="gmail_quote" dir="auto"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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