<div dir="auto"><div><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Apr 15, 2021, 02:28 Adam Inglis (synthDIY) <<a href="mailto:synthdiy@adambaby.com">synthdiy@adambaby.com</a>> wrote:</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
So, you're kind of talking about the auditory equivalent of a video “frame-rate”, are you? <br>
As in, How slow can the frames per second get before you notice a ‘flicker’?<br></blockquote></div></div><div dir="auto">Actually, no. What he described was a limited resolution of the pitch value. ("Can't change the pitch precisely enough.") In audio terms, this is a limited bitrate.</div><div dir="auto"><br></div><div dir="auto"><span style="font-family:sans-serif">What you described was a limited temporal resolution. ("Can't change the pitch often enough.") In audio terms, this is a limited sample rate.</span><br></div><div dir="auto"><span style="font-family:sans-serif"><br></span></div><div dir="auto"><span style="font-family:sans-serif">They can have similar effects, and digital systems suffer from both to varying degrees, but they are different phenomena.</span></div><div dir="auto"><span style="font-family:sans-serif"><br></span></div><div dir="auto"><font face="sans-serif">/Didrik</font></div><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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