<div dir="ltr"><div>Yo,</div><div>I've been working with reverb programs in csound. The current attempt is a plate reverb. It turns out 3d animation isn't the only place where there is an uncanny valley. Let me explain.</div><div><br></div><div>In the early part of the dev I had 4 allpass filters in series and was playing with the settings. The results were fun and very synth-effect-y. But then I got the whole program working and it sounds crappy. Farther from a useful effect than the first one. I have reached the uncanny valley of reverbs, between obvious twangy effect and good sounding reverb there is a spot where it is kinda crap.</div><div><br></div><div>Since my goal is to develop a 'reverb' effect that is more effect and less reverb, I think it is time to get my head straight
and go in a new direction.</div><div><br></div><div>--tr<br></div></div>