You could use one of the standard characters (or a custom character) placed on the row above or below to indicate the currently playing step. <br><br>Although in my experience rapidly moving sprites on industrial alphanumeric displays don't look too great because of the slow response time of the LCD. It depends on the viewing angle and contrast voltage, so you might be able to find a combination that looks good. <br><br>-Richie,<br><br>Sent from my Xperia SP on O2<br><br>---- john slee wrote ----<br><br><div dir="ltr"><div>You can generate custom character bitmaps for the HCD44780. Might be more efficient than continually moving the cursor between two locations</div><div><br></div><div><a href="https://omerk.github.io/lcdchargen/">https://omerk.github.io/lcdchargen/</a></div><div><br></div><div>John<br></div><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, 13 Apr 2020 at 20:12, Spiros Makris <<a href="mailto:spirosmakris92@gmail.com">spirosmakris92@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Hello,<div>I'm putting together a sequencer based around an LCD character screen. I'm struggling to find a way to indicate what the currently played step is as well as edit a different step, while indicating it to the user. Ideally, the normal running cursor would show the played step and the blinking black tile the edited step. Is there any feature in the HD44780U controller that can help me avoid the fuss of time multiplexing the two cursors and loading my program?</div><div><br></div><div>Thanks,</div><div>Spiros</div></div>
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