<div dir="ltr"><div class="gmail_default" style="font-family:"trebuchet ms",sans-serif">See also the other tutorials:</div><div class="gmail_default" style="font-family:"trebuchet ms",sans-serif"><br></div><div class="gmail_default"><font face="trebuchet ms, sans-serif"><a href="https://visualgdb.com/w/tutorials/category/tutorials/embedded/stm32_tools/">https://visualgdb.com/w/tutorials/category/tutorials/embedded/stm32_tools/</a></font><br></div><div class="gmail_default"><font face="trebuchet ms, sans-serif"><br></font></div><div class="gmail_default"><font face="trebuchet ms, sans-serif">If you've got any of the boards with the touch screen there's a nice tutorial which tells how to use it:</font></div><div class="gmail_default"><font face="trebuchet ms, sans-serif"><a href="https://visualgdb.com/tutorials/arm/stemwin/">https://visualgdb.com/tutorials/arm/stemwin/</a><br></font></div><div class="gmail_default"><font face="trebuchet ms, sans-serif"><br></font></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Feb 15, 2018 at 9:42 PM, Mikko Helin <span dir="ltr"><<a href="mailto:maohelin@gmail.com" target="_blank">maohelin@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_default" style="font-family:"trebuchet ms",sans-serif">I use STMCubeMX with the new TrueStudio STM32. It was very difficult to get the generated code (by the CubeMX) to compile at all. I had to add many defines in IDE. I choose to use the LL Api instead of HAL. Using the arm-none-eabi-size command it says the code for stm32f031f6 which just polls an input pin and if zero outputs a pulse (to be embedded into a cooker hood used as air conditioning system, to keep it running 24/7) the code size is 5560 bytes which is OK (might be I had some unnecessary LL libs included).</div><div class="gmail_default" style="font-family:"trebuchet ms",sans-serif"><br></div><div class="gmail_default" style="font-family:"trebuchet ms",sans-serif">Now, CubeMX can also generate a Makefile project (haven't tried yet to compile any generated makefiles) so you could get rid of Eclipse. As an IDE the Visual Studio might be worth trying, see </div><div class="gmail_default"><font face="trebuchet ms, sans-serif"><br></font></div><div class="gmail_default"><font face="trebuchet ms, sans-serif"><a href="https://visualgdb.com/tutorials/arm/stm32/" target="_blank">https://visualgdb.com/<wbr>tutorials/arm/stm32/</a></font><br></div><div class="gmail_default"><font face="trebuchet ms, sans-serif"><br></font></div></div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Feb 15, 2018 at 7:04 PM, KA4HJH <span dir="ltr"><<a href="mailto:ka4hjh@gmail.com" target="_blank">ka4hjh@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span><br>
> On Feb 13, 2018, at 11:46 AM, MTG <<a href="mailto:grant@musictechnologiesgroup.com" target="_blank">grant@musictechnologiesgroup.<wbr>com</a>> wrote:<br>
><br>
> I've only ever written one Mac Desktop app before, but the ecosystem changes a lot/often and the Apple developer program can be a hassle. I realize that Mac is HUGE for the music community, but as a PC developer I found the whole experience rather painful. The best part of the experience was the tabbed folders in Finder.<br>
<br>
<br>
</span>It's the Apple Way™, two steps forward, one step back.<br>
<br>
With a virtual machine you can run Windows, Linux, older versions of OS X—whatever. I have a couple for emergencies.<br>
<br>
I'm just sayin'. Back to the topic...<br>
<br>
<br>
Terry Bowman, KA4HJH<br>
"The Mac Doctor"<br>
<div class="m_2412140858408250463HOEnZb"><div class="m_2412140858408250463h5"><br>
<br>
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