<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"></head><body dir="auto"><div></div><div>Not to mention that different people play differently. Someone trained on an acoustic piano isn’t going to use velocity like someone who has only ever played unweighted actions.</div><div><br></div><div>There is no such thing as “actual playing physics”, not even on piano actions, whose weights vary between manufacturer and even between models.</div><div><br></div><div>And the ideal velocity response is patch-dependent. Sometimes you want the variation at the top of the action, sometimes you want it at the bottom. Many synths don’t give you enough programmability to do that.</div><div><br></div><div>There is no international standard reference synthesizer anywhere that defines “actual playing physics”. </div><div><br></div><div>The whole point of synthesizers is that sound and touch are programmable. In an ideal world action weight would be programmable too, but of course that’s not practical with current technology.</div><div><br></div><div>R</div><div><br>On 5 Jan 2018, at 15:11, Mattias Rickardsson <<a href="mailto:mr@analogue.org">mr@analogue.org</a>> wrote:<br><br></div><blockquote type="cite"><div><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On 5 January 2018 at 05:51, Mike HEQX <span dir="ltr"><<a href="mailto:mike@heqx.com" target="_blank">mike@heqx.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I was referring to the velocity curve that you can select on some digital synths. It's as if your fingers can't tell the instrument what you want it to do directly because, it has to have an additional layer of processing to simulate some type of mechanical action that is not inherent in the instrument, thus it is psuedo-realistic sensing because you are playing one way and the instrument is artificially creating a response. Now that is not to say it is a bad thing to have artificial curves as many controllers do, but it is certainly not directly representing actual playing physics.<br></blockquote><div><br></div><div>Even with the perfect keybed, is it anything that says that the control laws of the parameters you control with the synthesizer keyboard are the only desired ones, the only natural and true and inherent behaviours of the instrument?</div><div><br></div><div>I'd say no - the velocity curves are there to BUILD an instrument, just like all the other parameters in a synthesizer. If velocity curves would be seen as a result of bad design, then you'd have to criticize just about everything... the keyboard transpose functions - that shouldn't be there because there are already ways of playing higher or lower on the keyboard - or samplers to have more samples that the first sample - that should be good enough for the purpose - and so on... the list would soon be quite ridiculous. :-)</div><div><br></div><div>/mr</div><div><br></div></div></div></div>
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