<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;"><br>On 3.Jul 2017, at 10:36 , <a href="mailto:ijfritz@comcast.net">ijfritz@comcast.net</a> wrote:<br><br><blockquote type="cite">…</blockquote><blockquote type="cite">I don't hear any chirp when a note is attacked on a violin. I just tried pulsing my string filter: I can see the output is dispered, taking 100 ms or so to totally die out, but I don't perceive anything like a chirp.</blockquote><blockquote type="cite"> ...<br></blockquote><div><br></div><div>If I’m getting this right, it’s more about giving the thing a name and what it looks like for a single band rather than what it’s perceived like when listening to it.</div><div><br></div><img apple-inline="yes" id="B7C6722A-1B56-4CD9-9EB1-B4C30CD45111" height="276" width="127" apple-width="yes" apple-height="yes" src="cid:2D5B299F-BBFC-4BBD-8A67-69AE1119AB01"><div><br></div><div>(done in the digital domain: ch1 pulse, ch2 15 bands, ch3 single band - hi/Q) <br><br><blockquote type="cite">------ Original Message ------<br>From: Richie Burnett</blockquote>...<br><blockquote type="cite">As you said the more bands you have in your <br>vocoder, for example, the high the Q-factors, and the more rapidly the phase <br>changes across the bandwidth of each individual filter, and therefore the <br>more severe the dispersion you get when you feed transients through the <br>parallel filter bank as a whole. For example, a click gets transformed into <br>a chirp... </blockquote><div><br></div></div></body></html>