<p dir="ltr">Thanks. I wonder what other cheap computer boards have hardware shader engines?</p>
<br><div class="gmail_quote"><div dir="ltr">On Tue, 14 Feb 2017 14:40 Neil Johnson, <<a href="mailto:neil.johnson71@gmail.com">neil.johnson71@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br class="gmail_msg">
<br class="gmail_msg">
Neil Johnson wrote:<br class="gmail_msg">
> If you can work with the slightly odd floating point format in single<br class="gmail_msg">
> precision GLES shader language then the shader engines in the Raspberry Pi<br class="gmail_msg">
> (1, 2 & 3) will give you about 24 GFLOPS.<br class="gmail_msg">
<br class="gmail_msg">
cheater00 cheater00 wrote:<br class="gmail_msg">
> Neil aren't the shader engines just in software on arm? Isn't it<br class="gmail_msg">
> better to just use the arm directly?<br class="gmail_msg">
<br class="gmail_msg">
No, they're hardware:<br class="gmail_msg">
<br class="gmail_msg">
Broadcom doc: <a href="https://docs.broadcom.com/docs/12358545" rel="noreferrer" class="gmail_msg" target="_blank">https://docs.broadcom.com/docs/12358545</a><br class="gmail_msg">
Other: <a href="https://github.com/hermanhermitage/videocoreiv/wiki/VideoCore-IV---BCM2835-Overview" rel="noreferrer" class="gmail_msg" target="_blank">https://github.com/hermanhermitage/videocoreiv/wiki/VideoCore-IV---BCM2835-Overview</a><br class="gmail_msg">
<br class="gmail_msg">
Neil<br class="gmail_msg">
--<br class="gmail_msg">
<a href="http://www.njohnson.co.uk" rel="noreferrer" class="gmail_msg" target="_blank">http://www.njohnson.co.uk</a><br class="gmail_msg">
</blockquote></div>