<html><head><meta http-equiv="Content-Type" content="text/html charset=windows-1252"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div>Thanks!</div><div><br></div><div>I love the idea of using the ability of Xcode to host foreign compilers. Plus, I'm already familiar with that editor. MPLAB X has experienced a few growing pains…</div><div><br></div><div>Brian</div><div><br></div><br><div><div>On Feb 17, 2016, at 11:14 AM, john slee <<a href="mailto:indigoid@oldcorollas.org">indigoid@oldcorollas.org</a>> wrote:</div><div dir="ltr"></div></div><blockquote type="cite"><div><div dir="ltr">On 17 February 2016 at 16:57, <<a href="mailto:rsdio@audiobanshee.com" target="_blank">rsdio@audiobanshee.com</a>> wrote:<br>> I'm assuming that the AVR compilers aren't as messed up as the PIC compilers.<br><br>AVR has GNU gcc/binutils, and also avr-libc. That makes a hell of a lot of things easier. Ready-to-run toolchain on every platform. It may not be perfect, but it actually works and is trivial to setup. On the Mac:<br><br>0. install XCode and Homebrew if you don't already have it (trivial)<br>1. brew tap osx-cross/avr<br>2. brew install avr-{libc,binutils,gcc} avrdude<div>3. go have lunch while it installs<br><br>And you're done — compiler toolchain, some basic libraries and MCU flash software.</div><div><br></div><div>I've not tried to use GNU gdb with AVR hardware but it's similarly easy to install and I don't think getting it running is too difficult.</div><div><br>John</div></div>
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