[sdiy] Audio playback chips as sample players for drums
David Huss
dh at atoav.com
Wed Jul 23 21:44:06 CEST 2025
My experience is that the latency with those (DY-T5WL) is poor, definitely unusuable for live drums. I didn't measure but just by feels I expect the latency to be in the order of 200ms.
There might be lower latency modules rhan this one
On July 23, 2025 7:25:12 PM UTC, Mike Bryant <mbryant at futurehorizons.com> wrote:
>10mS is usually quoted as the absolute maximum latency you can accept, but whereas I'm almost tone deaf on pitch I can perceive timing errors far less than 10mS, the 'drummer' in the farm next door driving me mad with his poor timing when I walk by his practice studio.
>________________________________
>From: Synth-diy <synth-diy-bounces at synth-diy.org> on behalf of Scott Bernardi via Synth-diy <synth-diy at synth-diy.org>
>Sent: 23 July 2025 19:58
>To: SDIY List <synth-diy at synth-diy.org>
>Subject: [sdiy] Audio playback chips as sample players for drums
>
>I've seen a number of these sample/wave/mp3 players that use either Flash memory or SD cards for storing the files. They look tempting to create a sample player module. Has anybody played with these? Is the latency acceptable enough to do drum samples? How much latency can you have before it becomes noticeable?
>Something with a minimum of 8 triggers to kick off different samples that can be played simultaneously. I've seen some where you give the files a number, and a trigger can be associated with a numbered file. With a microcontroller you could have an interface to pick and audition the samples you associate with the triggers.
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