[sdiy] Audio playback chips as sample players for drums

Scott Bernardi scottbernardi55 at gmail.com
Wed Jul 23 20:58:42 CEST 2025


I've seen a number of these sample/wave/mp3 players that use either Flash
memory or SD cards for storing the files. They look tempting to create a
sample player module. Has anybody played with these? Is the latency
acceptable enough to do drum samples?  How much latency can you have before
it becomes noticeable?
Something with a minimum of 8 triggers to kick off  different samples that
can be played simultaneously.  I've seen some where you give the files a
number, and a trigger can be associated with a numbered file.  With a
microcontroller you could have an interface to pick and audition the
samples you associate with the triggers.
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