[sdiy] saw vs ramp, audible?

Chris McDowell declareupdate at gmail.com
Mon Dec 9 19:54:45 CET 2024


Ah when I say play around with this, I mean Donald's phase shifted harmonics business. I wanna whip up various "not squares" and listen to them. I could do this in C but I bet someone here has a better idea. 

Cheers,
Chris 

> On Dec 9, 2024, at 12:04 PM, rburnett at richieburnett.co.uk wrote:
> 
> 
>> 
>> Slightly more serious: What do we think is an easy enough way to play around with this?
> 
> Generate a sawtooth waveform (with a period that is an integer number of samples) in your favourite Digital Audio editing package (Goldwave, Audacity, etc.) then make a copy to another file and invert it.  Then get a friend to play them out at random whilst you sit very still with your eyes closed listening carefully.
> 
> Just remember that these mathematically perfect sawtooth and ramp waveforms still have to be played through your Sound Card, Amplifier, Speakers/Headphones, and the mechanics of your Human Ears.  All of which may or may not add phase shifts, non-linearity, filtering, etc.  And if you move your head even the slightest bit relative to speakers in anything other than an anechoic room you're going to hear a significant change in the timbre due to the multipath reflections with something as broadband as a sawtooth tone.
> 
> Also, as someone else said, watch out...  Listening repeatedly to raw sawtooths at loud volumes really messes with your hearing!
> 
> -Richie,



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