[sdiy] Advice for a Startup
Mike Beauchamp
list at mikebeauchamp.com
Tue Feb 21 19:41:24 CET 2023
Hey Ashlyn,
I say go for it! There's a few comments in here cautioning you and
advising against even attempting this, but imagine someone telling
Ladyada not to have bothered selling kits when they first started?
I think what most people are just saying is that it's definitely not an
easy way to make money, and working-for-the-man is generally a lot
easier and pays more, has benefits, steady hours, limited to 40hr/week,
etc.
It's true that it can be hard to make money, but who knows, you could
come up with an amazing product that becomes a "must have" and if you
also find out a way to make them with minimal or no effort then you can
make out pretty decent. Or maybe it just stays a side-hustle, and that's
great too. Or you find out it isn't worth your time at all and you stop
doing it, that's fine as well.
I recommend keeping a log of your hours and then eventually dividing up
your profits by those hours just as a reality check to see how much
you're actually getting paid per hour. It's easy to just work tons of
hours doing small things like emails, but not mentally count it as
"work" when it is.
The other thing I'd say is that appearances and aesthetics really
matter. Eurorack could be considered "flooded" with products, in a
smiliar way guitar pedal market is. The ones that sell work perfect and
they also look amazing - they make people want to use them, touch them,
make their lights blink, etc. Lots of companies I talk to hire graphic
designers for their designs, like Mutable Instruments, etc. Treat your
first product design like the first of many, and nail down your design
language so you can remain consistent going forward.
Mike
On 2/20/23 7:25 PM, Ashlyn Black wrote:
> Hi friends,
>
> I'm aiming to start my own business this year, doing standalone /
> modular synth kits, plus associated gizmos like LCR testers, transistor
> matchers, tuners and the like. I'll be placing a lot of focus on
> documentation. I've noticed most kits merely provide assembly
> instructions, however I also want to cover the underlying theory of
> operation, mathematics, design process and such with most of the project
> files (ie schematics, 3D models, source code if applicable) publicly
> accessible.
>
> What I really need help with though is advice on the commerce side of
> the equation, as I am currently constructing my business plan. Topics
> such as cost breakdowns, budgeting, who buys what and where they buy it
> from etc. Essentially, information that someone currently or formerly
> working in the industry would know from experience or at least be privy to.
>
> General feedback on the state (rise? decline?) of synth/hobby
> electronics is also very welcome and helpful. :)
>
> Thanks,
>
> Ashlyn
>
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