[sdiy] Best program for photo realistic renders of synths?

jarno.verhoeven jarno.verhoeven at ziggo.nl
Mon Oct 31 21:33:54 CET 2022


Again, KeyshotSent from my Galaxy
-------- Original message --------From: Danjel van Tijn / intellijel <danjel at intellijel.com> Date: 31/10/2022  18:55  (GMT+01:00) To: sleepy_dog at gmx.de Cc: synth-diy at synth-diy.org Subject: Re: [sdiy] Best program for photo realistic renders of synths? Let's say I had a 3D model of an enclosure in Fusion, I want to take the 2D graphics file from Illustrator that contains the equivalent of a silkscreen image (text and lines) and then add that as a "decal" to the 3D model.For Eurorack module modeling, this is something I am going to need to do a lot and so I really want to choose a program for which this would be painless.   Fusion360 seems to have some bugs/quirks in this respect.Blender may work but images are not importing at their original scale and I would love to avoid the hassle or re-sizing and re-positioning every time I decide to make a change to the original vector file.On Mon, Oct 31, 2022 at 10:48 AM Steve via Synth-diy <synth-diy at synth-diy.org> wrote:
  
    
  
  
    
    
    
      
        From: Danjel van Tijn / intellijel
          <danjel at intellijel.com> 
        
      
      Blender will allow SVG import but not at the
        correct scale. The scaling too is a bit easier to use than
        Fusion but it is still not ideal.
        
          In terms of Blender vs Rhino,  it is difficult to know which
          one is worth the time investment. Blender seems deeper in
          features, is free and has a large support community. 
        
      
    
    
    IIRC SVG is 2D only, why would you use that - shouldn't you be
    looking how to import 3D models from fusion into blender as 3D?
    
    Like here:
    https://www.youtube.com/watch?v=Ev08OujhHD0
    
    Blender is definitely a very capable program. It started out as
    commercial and ~ in the mid 2000s shifted to opern source,
    and has further matured since. I was never a fan of the UI but
    haven't kept track of how that went.
    But if you's not too picky about that,
    look at what people are doing with blender... the results speak for
    themselves, I guess.
    
  

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