[sdiy] Fwd: Best program for photo realistic renders of synths?

Tim Parkhurst tim.parkhurst at gmail.com
Mon Oct 31 21:09:39 CET 2022


---------- Forwarded message ---------
From: Tim Parkhurst <tim.parkhurst at gmail.com>
Date: Mon, Oct 31, 2022 at 11:37 AM
Subject: Re: [sdiy] Best program for photo realistic renders of synths?
To: Danjel van Tijn / intellijel <danjel at intellijel.com>
CC: <sleepy_dog at gmx.de>, <synth-diy at synth-diy.org>

(Had to send again, as the picture I attached was not allowed)

I've done this quite a bit, and I've had really good results from the
PhotoView renderer built into SolidWorks. However, this is also going to be
an expensive solution if you don't already have a copy of SolidWorks. ;)
The Work I've done in the past for Studio Electronics (Boomstar panel
evaluation and marketing renders), and the work I've done for Oberheim (Son
Of Four Voice, Two-Voice Pro layout and marketing renders).was all done in
SolidWorks.
Don't know if this helps, but my process is
1. Create panel graphics in CorelDraw at full size. Include small dots that
indicate the corners of the panel, so that the resulting decal can be kept
at 1:1 in the CAD program.
2. Export the panel art as a PNG with a transparent background.
3. Create the panel in CAD. Import the panel graphic to the right face. If
I have the measurements correct, usually all I have to do is make sure the
rotation and location of the graphic is correct.
4. Render about 50 times to get the color, texture, and lighting correct ;)
This is why I really like rendering in the CAD program, because I don't
have to export/import and reassemble my panel, jacks, knobs, etc. all over.

If I can be of any help, let me know. If you want to work a deal for doing
renders for you, my rates are pretty reasonable. :)

Cheers,
Tim (image-conscious) Servo
---
"Imagination is more important than knowledge." - Albert Einstein





On Mon, Oct 31, 2022 at 10:58 AM Danjel van Tijn / intellijel <
danjel at intellijel.com> wrote:

> Let's say I had a 3D model of an enclosure in Fusion, I want to take the
> 2D graphics file from Illustrator that contains the equivalent of a
> silkscreen image (text and lines) and then add that as a "decal" to the 3D
> model.
>
> For Eurorack module modeling, this is something I am going to need to do a
> lot and so I really want to choose a program for which this would be
> painless.   Fusion360 seems to have some bugs/quirks in this respect.
>
> Blender may work but images are not importing at their original scale and
> I would love to avoid the hassle or re-sizing and re-positioning every time
> I decide to make a change to the original vector file.
>
>
> On Mon, Oct 31, 2022 at 10:48 AM Steve via Synth-diy <
> synth-diy at synth-diy.org> wrote:
>
>>
>> From: Danjel van Tijn / intellijel <danjel at intellijel.com>
>> <danjel at intellijel.com>
>>
>> Blender will allow SVG import but not at the correct scale. The scaling
>> too is a bit easier to use than Fusion but it is still not ideal.
>>
>> In terms of Blender vs Rhino,  it is difficult to know which one is worth
>> the time investment. Blender seems deeper in features, is free and has a
>> large support community.
>>
>>
>> IIRC SVG is 2D only, why would you use that - shouldn't you be looking
>> how to import 3D models from fusion into blender as 3D?
>>
>> Like here:
>> https://www.youtube.com/watch?v=Ev08OujhHD0
>>
>> Blender is definitely a very capable program. It started out as
>> commercial and ~ in the mid 2000s shifted to opern source,
>> and has further matured since. I was never a fan of the UI but haven't
>> kept track of how that went.
>> But if you's not too picky about that,
>> look at what people are doing with blender... the results speak for
>> themselves, I guess.
>>
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-- 
Tim Parkhurst
---
"Imagination is more important than knowledge." - Albert Einstein
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