[sdiy] Best program for photo realistic renders of synths?
Danjel van Tijn / intellijel
danjel at intellijel.com
Mon Oct 31 18:54:17 CET 2022
Let's say I had a 3D model of an enclosure in Fusion, I want to take the 2D
graphics file from Illustrator that contains the equivalent of a silkscreen
image (text and lines) and then add that as a "decal" to the 3D model.
For Eurorack module modeling, this is something I am going to need to do a
lot and so I really want to choose a program for which this would be
painless. Fusion360 seems to have some bugs/quirks in this respect.
Blender may work but images are not importing at their original scale and I
would love to avoid the hassle or re-sizing and re-positioning every time I
decide to make a change to the original vector file.
On Mon, Oct 31, 2022 at 10:48 AM Steve via Synth-diy <
synth-diy at synth-diy.org> wrote:
>
> From: Danjel van Tijn / intellijel <danjel at intellijel.com>
> <danjel at intellijel.com>
>
> Blender will allow SVG import but not at the correct scale. The scaling
> too is a bit easier to use than Fusion but it is still not ideal.
>
> In terms of Blender vs Rhino, it is difficult to know which one is worth
> the time investment. Blender seems deeper in features, is free and has a
> large support community.
>
>
> IIRC SVG is 2D only, why would you use that - shouldn't you be looking how
> to import 3D models from fusion into blender as 3D?
>
> Like here:
> https://www.youtube.com/watch?v=Ev08OujhHD0
>
> Blender is definitely a very capable program. It started out as commercial
> and ~ in the mid 2000s shifted to opern source,
> and has further matured since. I was never a fan of the UI but haven't
> kept track of how that went.
> But if you's not too picky about that,
> look at what people are doing with blender... the results speak for
> themselves, I guess.
>
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