[sdiy] Ray tracing hardware for audio simulation
rburnett at richieburnett.co.uk
rburnett at richieburnett.co.uk
Mon Aug 1 22:42:43 CEST 2022
On 2022-08-01 14:38, Matthew Skala via Synth-diy wrote:
> On Mon, 1 Aug 2022, Mike Bryant wrote:
>> 1mS delay is too much for live voice processing so they need to work
>> on
>
> Move the speaker a foot closer to the listener.
Yeah. I'm very sceptical of claims about such small latencies
mattering. As you say it's equivalent of the monitor speaker being 1 ft
further away. Many audio CODECs have considerable delay due to the
digital filters in their ADCs and DACs anyway so that sets the limit on
what even a basic talk-through DSP program could achieve.
The only time I can see 1ms latency mattering is possibly for something
like headphone monitoring where a vocalist might be put off by hearing
their own voice coming back in the cans with a delay and mixing with
what they hear directly in their head (via bone conduction?) But then
how small a delay *is* tolerable without tonal colouration? And surely
for something like "comfort reverb" on a vocal monitor mix, only the
"wet" reverb part would go through the DSP system and incur latency.
The dry vocal signal would still be all analogue, and therefore have no
delay? (Or is there no "all analogue" path with zero latency in today's
modern digital world!?)
-Richie,
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