[sdiy] Ray tracing hardware for audio simulation

Mike Bryant mbryant at futurehorizons.com
Mon Aug 1 17:11:33 CEST 2022


I'd be surprised if anybody is going to use audio ray-tracing in a live environment.   It would definitely have uses of cancelling the auditorium reflections, but the time delay will just confuse the musicians and singers.

But the whole GPU DSP processing has 1000s of uses.


-----Original Message-----
From: mskala at northcoastsynthesis.com [mailto:mskala at northcoastsynthesis.com] 
Sent: 01 August 2022 15:29
To: Mike Bryant
Cc: synth-diy at synth-diy.org
Subject: RE: [sdiy] Ray tracing hardware for audio simulation

On Mon, 1 Aug 2022, Mike Bryant wrote:

> Dig deeper.  Audinate are the gold standard in transport, and all the 
> mixing systems based upon their IP depend on them to be as fast as 
> possible.  They have published numerous papers on this.
>
> And it's not the reverb signal that needs to be fast - it's the direct 
> part of signal.
>
>
> Latency is when the whole signal is delayed equally.  The delay in 
> analogue systems varies with frequency, but if not filtered is usually 
> very low.

I'll certainly be interested to see what kind of bounds they achieve at such time as there's a realtime audio ray-tracing product on the market.

--
Matthew Skala
North Coast Synthesis Ltd.




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