[sdiy] Cheapest good sounding digital reverb?
Richie Burnett
rburnett at richieburnett.co.uk
Mon Mar 22 18:09:30 CET 2021
> Just speculating here, but I wonder if the mono-reverb/voice algorithm is
> quite unnatural...
That is one of the criticisms of convolution reverb, that it puts all of the
instruments in the reverb's send feed through the same "single-point to
single-point" transfer function (or "single-point to two-point" in the case
of stereo reverb.) Which is not what happens in reality because every
source is in a subtly different location.
I remember reading something that someone involved in early reverb
development had written about this. Can't remember who it was now, but
likely someone from Lexicon. They said that they got around this static
sound by the introduction of modulations like "spin" and "wander" so that
successive sounds would get subject to subtly different transfer functions
instead of the same rigid transfer function. This isn't so much putting
each instrument in it's own unique fixed place in the room, as much as
moving the single source around in the room with time. There were also
comments about the fact that humans rarely keep their heads absolutely fixed
in the same place whilst listening to music, and musicians operating real
acoustic instruments move significantly in order to play. So clearly a
single-point to single-point transfer function falls short of modelling
reality.
There were also comments about air currents in large rooms driven by thermal
gradients, etc, which I found less convincing. The fact remains that
modulating a bunch of the delay lines within the reverb algorithm was very
effective at breaking up some of the metallic resonant modes that plagued
early reverbs that had barely enough of the expensive delay memory. That is
probably the over-riding reason why modulation was introduced: To disturb
the metallic ringing in the reverb tail, ...and the fact that it sounds
fantastically dreamy and musical when ramped up!
-Richie,
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