[sdiy] Cheapest good sounding digital reverb?
Richie Burnett
rburnett at richieburnett.co.uk
Mon Mar 22 15:04:24 CET 2021
A few general comments:
1. High quality reverb requires a decent chunk of MIPS and RAM.
2. Convincing small rooms with short reverb times are the hardest to do
algorithmically.
3. Different reverb algorithms needed for different sources. (More/less
diffusion for percussive/pad sounds to trade off density & flutter against
metallic ringing.)
4. 16-channels (or 64 !?) is a _LOT_ of data bandwidth. Use DMA for the
ADC/DAC/CODEC.
You also need a decent size word-length for the storage and calculations.
Early 16-bit reverbs were very noisy due to build up of quantisation noise
within the algorithm due to feedback. Use at least 20-bit storage or that
funky floating-point RAM that Keith Barr used for the delay memory. Or you
might get away with noisy reverbs if you're gonna put a VCA (noise gate!)
after it, but there will always be sounds like a deep mellow bass sound that
will reveal "fizzy" quantisation noise because there's no HF content to mask
it.
-Richie,
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