[sdiy] frequency shifter

ColinMuirDorward colindorward at gmail.com
Wed Mar 11 16:22:18 CET 2020


I'm still working on these replies, folks, thanks for the discussion!
OK, TBH, I'm pretty lost. It's probably beyond me without having the math.
Is it anything like barber-poling a series of APF filters?


On Wed, Mar 11, 2020 at 9:43 AM Quincas Moreira <quincas at gmail.com> wrote:

> This is a celebrated one, by JHaible. I have the pcb, waiting for the day
> when i’ll have time to source the parts...
>
> http://jhaible.com/legacy/frequency_shifter_fs1a/fs1a
>
>
> Sent from my iPhone
>
> On 11 Mar 2020, at 4:11, Tom Bugs <admin at bugbrand.co.uk> wrote:
>
> 
>
> My brain is not awake enough to closely follow Dave's description! But I
> remember there's a good basis in an old Electronotes - I didn't follow it
> exactly by any stretch but it really helped me design my own, the theory I
> took being:
> 1) make a quadrature sine/cosine VCO
> 2) audio input splits to two 6-stage all-pass filter
> 3) each filter-chain is followed by a RingMod/Multiplier with the
> modulating input coming one from sine / one from cosine
> 4) then you do sum & difference of the two ring mods to get up & down
> shifts.
>
> What I really enjoyed was adding feedback! In fact, redeveloping the ideas
> at the moment & adding in a bit of extra control + output mixing/panning.
> Really great audio processor, even at LFO rates where it becomes a
> wonderful phaser type machine.
> On 11/03/2020 07:28, David G Dixon wrote:
>
> I built a frequency shifter following the Bode plan.  This is frequency
> shifting by manifesting certain trigonometric product-to-sum formulae using
> electronic circuits:
>
>
>
> sin u sin v = 0.5 [cos(u – v) – cos (u + v)]
>
>
>
> cos u cos v = 0.5 [cos(u – v) + cos (u + v)]
>
>
>
> So, if you have two signals with their 90-degree quadrature signals (say,
> u is the audio you want to shift and v is the on-board quadrature
> oscillator), then if you multiply the signals together (using a
> four-quadrant multiplier) and also multiply their quadrature signals
> together (using a second four-quadrant multiplier) then you can sum the
> multiplier outputs together, and you will get the following (by adding the
> two equations together):
>
>
>
> cos (u – v)
>
>
>
> This represents the audio signal u which has been frequency-shifted
> downward by the frequency of the oscillator signal v.  Of course, the audio
> signal probably has many frequencies u occurring simultaneously, and they
> will all be shifted down by v.  That’s what makes frequency shifting sound
> so alien and weird.
>
>
>
> By being clever with the summations of the multiplier output signals
> (based on a little bit of algebra), you can also recover the up-shifted
> audio:
>
>
>
> cos (u + v)
>
>
>
> With both the down- and up-shifted signals, you can get a stereo effect.
>
>
>
> The entire circuit consists of a 90-degree phase displacement network to
> generate the cosine of the incoming audio (I designed mine with 12 stages
> from 15 Hz to 15 kHz using a little thing I found on the internet called
> QuadNet), a quadrature oscillator to generate both sine and cosine waves at
> frequency v (mine is TZFM and consists of two Rubicon cores with sine
> shapers, with one syncing the other in such a way that the two are always
> 90 degrees out of phase), two four-quadrant multipliers (I built a dual
> unit from a single 2164 chip – two linearized VCAs), and a couple of output
> amplifier stages for doing the summing.  The key to success is to AC couple
> the signals into the multipliers to eliminate DC offsets in the incoming
> signal, which is the single largest source of error in the circuit.  If
> that is done properly, the multipliers require no trimming (if accurate
> summing resistors are chosen).
>
>
>
> The circuit works great and sounds super freaky.  I’m going to be building
> another one for one of our members here shortly.
>
>
>
>
> ------------------------------
>
> *From:* Synth-diy [mailto:synth-diy-bounces at synth-diy.org
> <synth-diy-bounces at synth-diy.org>] *On Behalf Of *ColinMuirDorward
> *Sent:* Tuesday, March 10, 2020 7:01 PM
> *To:* *SYNTH DIY
> *Subject:* [sdiy] frequency shifter
>
>
>
> Hi, I got a little lost trying to understand what a frequency shifter is.
> I mean the pre-digital method used by Moog (I think?).
>
> I recently built a 4pole APF, and was really impressed with some of the
> pitching effects I could achieve with it. I'm guessing this is an entirely
> different method than the frequency shifters like Moog and JH have done.
>
> Is the APF method used by anyone? What are its limitations, and what is it
> even doing?
>
> Well, I guess I'm just looking for some conversation on the topic of
> analog frequency/pitch shifting methods. If anyone has any
> thoughts/experience they'd like to share.
>
> Cheers,
>
> Colin
>
>
> --
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